Explore a series of impossible, cyclopean mazes and fight ancient alien beings in this retro first-person shooter. Paradox Vector is inspired by the old-school vector graphics games of the early 1980's and the non-Euclidean geometry of M.C. Escher.
This is a detailed account describing the development, marketing and release of the game Paradox Vector. Includes some information about wishlists and...
a potentially premature post mortem for paradox vector
In this brief article, I discuss some of the differences in Paradox Vector's performance based on the type of graphics card being used.
help! my game only runs on nvidia gpus.
After over a year and a half of development, Paradox Vector has gone from early access to Version 1.0. Paradox Vector is Schmidt Workshops' fourth commercial...
7 things you didn't know about paradox vector
I wanted to experiment with a different approach to rendering a 3D level. Here is the result...
how is this game rendered?
A summary of how Paradox Vector came into being, what the game is like now, and how it will be developed further.
paradox vector - the story behind the game
This updated article, which now includes Unity C# script, will help game developers imagine a new retrograde trend in game graphics, inspired by the vector...
making a modern vector graphics game (updated)
Vector Graphics are a style that came and went in the early 1980's. The trend of retro-ing game styles and genres demands that this graphic technique...
vector graphics - the new retro
Play Testers Wanted ... Paradox Vector has been updated to version 0.7.1!
feedback request - paradox vector update 0.7.1
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