Main features:

  • Minimalistic graphics;
  • Inspired by Arkanoid;
  • Many different items (weapons, magic);
  • Two-button control;
  • Difficulty above medium;
  • Bosses;
  • One main ball and it should be protected;
  • Heliocentric physics.

About items:

  • Items may drop from any block different chance (from 0.1% to 100%).
  • From different blocks drop their unique items.
  • Items can be equipped in the sun, board or ball.
  • Items can increase the HP board or bowl, add unique features, increase the damage of the ball, change the shape of the board, to add to the board weapon, permit to cast spells.
  • Some items are set and if they are equipped, it will add additional effects.
  • In addition to the items of the blocks may drop bonuses (valid until the end of the level) and extra balls.

Estimated release date of January. In release version be no less than 25 levels and 100 items.

I will welcome any feedback, any support or repost.

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On the idea of ​​the game will be passed after the victory over the four final boss.
Their location can be seen on the map:

Map of progress

Perhaps there will be more levels.

The levels will vary in difficulty and their passing at times will vary depending on the selected equipment.

Will be possible to complete the game without equipment items. (But it is very hard).

I'm working on the level "The Wall" and I think it will soon be ready.

The project continues to develop.

The project continues to develop.


Added two new videos. From today resumed work on the project.

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OK! A drain. (Android alpha-demo)

OK! A drain. (Android alpha-demo)


Alpha-demo version. - 4 levels; - 20 equippable items - 1 boss. Fixed bug with pyramidal board.

OK! A drain. (alpha-demo)

OK! A drain. (alpha-demo)


Alpha-demo version. - 4 levels; - 20 equippable items - 1 boss.

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