Set in a world completely made of tiny cubes that can be blasted to smithereens.
This is old, but still current. You can grab three games for any price you set yourself. The main dish is an alpha version of Voxatron. All three games are crossplatform as usual and are available on Mac, Win and Linux.
Be the first to tackle Voxatron -- a voxel-based, old-school-gone-new platform shooter. Pick up your trusty pea gun and shoot your way through more than twenty challenging areas. The included Voxde level editor grants you the ability to create mind-blowing new environments to share with the world. And, as a customer of the Humble Voxatron Debut, you'll receive access to all of Lexaloffle's future updates to Voxatron.
Dive into a twisted basement dungeon in The Binding of Isaac. Get ready for a delicious brew of randomly generated, Legend of Zelda-esque dungeons; Robotron-esque run-and-gun; and action-RPG progression. The recently launched Halloween update adds a ton of content -- a new chapter, new bosses, new enemies, new items, a new character, a new ending, and more!
Learn new tricks with tetrominoes in Blocks That Matter. In this award-winning, charismatic, platform-puzzler mashup, you play as the Tetrobot, a plucky robotic drill that assimilates blocks of varying materials and properties, like sand, wood, stone, obsidian, iron, and diamond. After absorbing blocks, you’ll need to recreate them in various tetromino-shaped patterns to solve puzzles and traverse levels.
If you haven't bought the newest bundle yet, there's still some time (7 days at the time of writing this).
The official website: Humblebundle.com
The ModDB Humble Bundle group: Moddb.com
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Nice game. Please add ingamemusic :)
What's up with the really short draw distance?
At a guess, Fib -
Rendering Voxels is actually really resource-intensive. Think about some of the culling that has to be done- A 100x100x100 voxel space has roughly 6 MILLION faces present in it.
Each of those faces requires 2 polygons to display (triangles), and your average graphics card can do maybe 2 million polygons at a decent framerate, so you're looking at having to cull 10 million polygons JUST to display a 100x100x100 cube.
I'd say this space is significantly more than 100x100x100, so LexaLoffle's engine is really an amazing work of engineering. I wish my voxel engine were anywhere near as efficient!
Cheers,
-Dirk
my guess is that it isnt resource needy at all considering my laptop, which barely can run binding of isaac,minecraft, dungeon defenders and such games runs this really smoothly
As far as I know a polygon != a triangle. Displaying a face means displaying only one polygon, because a polygon can be >= 3 edges. Not that it matters for the rest of your story, considering that polygons are broken down to triangles for rendering anyway.
Yes, the proper definition of a polygon is anything with more than three edges. But, with respect to opengl, you're usually stuck with triangles as the only actually available polygons- Squares ("quads") exist, but only in deprecated code.
So yeah, basically what you said :D
On the other hand, lexaloffle's engine ISN'T opengl, it's a software renderer he made himself, so he probably /can/ work with squares directly.
Cheers,
-Dirk
This looks cool! Tracking =)