"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

Report RSS NZP: Reborn update #1

It was exactly one year since we last posted a picture here. After that thing have quieted down. The constant "We are not dead" claims have raised a question of doubt. Are we actually dead. Now after one year of silence. You get the answer.

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It was exactly one year since we last posted a picture here. After that thing have quieted down. The constant "We are not dead" claims have raised a question of doubt. Are we actually dead. Now after one year of silence. You get the answer.

No. We are not dead. We are alive and kicking!


I (jukki) have been very lazy and selfish during this year. I let the team down and almost killed it. I was leading a decently sized clan in dayz and dived in to it too much. Now my clan is disbanded and I have found more time for nzp. I decided to try again. During the year I had gained bit more knowledge on scripting and coding (thanks to arma 2). I have realized the mistakes we had done in past (man our code and models were messy). I believe with this knowledge and by the help of other psp member such as mabose and ghost we can finish what we starter (and maybe even more). But enough words. I am sure everyone is eager to see what has happened during these few days.


Most of our early focus has been on getting clean plate in front of us. We have new engine for psp (DarkQuake). Thanks to some of its features we can bring more optimization to the the game (dxt1 compression for example). We are doing code wise mostly from scratch. Reason being our old code was resource hungry, buggy and hacky in most places. We are not rushing in features, but instead going slowly through everything, making sure as we go that we don't eat too much of what we have. One important thing we decided to do too, is that we have no active PC development version yet. All of our work is done on PSP emulator. This way we can focus on what is truly our main platform. (Do not worry thought. PC version will also be release.)


Here are our new stuff. Our focus has been on lightweight simplicity but not ugliness. One good example of our optimization is our new menu. Instead of using images to draw the menu, we use basic strings. This save memory, and makes navigating menus more fluid, thanks to its no need to load any images.

Here is "press start" when you launch game. I aim for more userfriendly ui and feel like instead of a console, player is first granter by this:


After that player will get to main menu:


Simple but effective, and does not look bad at all (keep in mind we will have menu background, right now it is just black for time beeing)

Single player menu will lead to simple map selection screen:


Player can choose to play either one of our maps, or any map that is in his maps folder (Custom Maps).

Here is the custom maps menu. The map list scales perfectly and has will have a scroll menu if user has more maps in his maps folder:


The map menus will later get description text and preview pic (support for custom maps too ;) )

Loading screen is also making return. It will now also have tips (which change) on top, loading bars (can be disabled) and of course the loading image:


And here is a screenshots of ingame in wahnsinn. As you can see, tom has put bit more work in it.






As you can see our hud has also been given a small make up. Numbers from pictures have been removed and been replaced by strings. Giving us again slightly less ram usage. Some things to also see in these pics. Point system and weapon systems are currently 90 % finished ingame. We only have 3 weapon in at the moment, but I will be adding rest of the weapons later. You can also notice that crosshair now moves when you move around, and also will expand when you shoot. This is not just visual effect but also affects your weapons spread. firing in full auto now has recoil and makes your gun less accurate. iron sights will tighten the spread noticeably and make your gun a lot more accurate. Also thanks to darkquake we have particle effects, gun smoke and bullet holes (these don't work properly in the emulator but do work 100% in actual psp, that is the reason for the black boxes).


That is it for this this update. We are not letting it die, and we will deliver you what we promised. A release of nzp. Stay tuned for more awesomeness!

Comments
ADZIE
ADZIE

Awesome! it feels great to know that NZP has finally returned. i'm so stoked for the next release. Looks like you're going head to head with L4Q now, but i have a feeling you guys will make a better game :D

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Grindle
Grindle

They're not going "head to head".

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ADZIE
ADZIE

yh i know, just thought it would be some friendly competition.

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joneau
joneau

i think they are not even near going head to head with L4Q, L4Q is totally different game. NZP is just about nazis and surviving.

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SeniorMeatbox
SeniorMeatbox

YEA BUDDY!

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SeniorMeatbox
SeniorMeatbox

Hey jukki, can you add a buyable nding entity?

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Grindle
Grindle

Man this makes me feel excited again because now the game looks even better.

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numbersix
numbersix

That hand drawn map for the loading screen is a nice touch.
And tips...I might have to borrow that idea...

Really great to see this mod is still alive -
Semper Fidelis!

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truenightmare
truenightmare

I hope loading screens will be on the pc version aswell, looking at the loading screen is kinda of boring on pc lol

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HolyNightmare
HolyNightmare

Awesome. Would like to see more work put into Online gameplay.
- Player can see everybodys point box [White,Blue,Yellow,Green]
- Revive Bar
- Game doesn't end when one player dies. Should respawn with 1500 & Colt.
----
[- Sounds -]
- More sounds for gameplay,[Perk machines,Electric Traps, Gun purchases and more Zombie sounds (Walking,Running,Sprinting]

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KenWayneKazama
KenWayneKazama

Damn! So many time passed!

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D3XtheG
D3XtheG

*nerdgasms*

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iamzeuz
iamzeuz

awesome

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PSP-H4CKERxX
PSP-H4CKERxX

awesome but I think there should be a ps vita version because my psp has been lost :(

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SeniorMeatbox
SeniorMeatbox

None of the devs have a PSV.
if i was on the team i would be the only one
BUT
any PSP homebrew can run on the PSV, and they run a tad bit faster

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matX34
matX34

Oh!! Awesome!
I will tell the french community :D

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zekeSPN
zekeSPN

YESH YOU ARENT DEAD HURRY UP WITH THE NEW version i need to make some videos and the grapics look sexy and it looks 100000% smoother i'm totally backing you up map and game tester also i make cod5 zombie maps now.

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t3h_Sn01p4h!!!
t3h_Sn01p4h!!!

Finally an update! :D

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JFreakXD
JFreakXD

can you post a video to demonstrate some stuff?

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ᑎᗩYᔕTEᖇ13
ᑎᗩYᔕTEᖇ13

yay its not dead XD

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grunt001
grunt001

This game looks great, cant wait for the release

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Guest
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GUYS THERE IS PSVITA HACK RELEASED WHICH MAKES YOU POSSIBLE TO RUN OLD PSP ISO'S AND CSO'S. ALSO RUNNING HOMEBREWS VIA 'PSP' EMULATOR ON YOUR PSVITA. I GOT IT RIGHT NOW. BUT IM STILL CHECKING HOW TO INSTALL THAT NZP ON PSP ON MY PSVITA. CHECK IT OUT: WOLOLO.NET

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SeniorMeatbox
SeniorMeatbox

It runs at a less performance the. The PSP

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ZakuYoshiro
ZakuYoshiro

i love this game i have it on my psp go an i still play it. I only have one question is there an way you can make the characters left arm look more natrual. idk something about it just seems off

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izzyy47
izzyy47

Do you have a release date yet

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EvanOOOEvan
EvanOOOEvan

DUD you did grate on making this!

can you make a town map from cod 2

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ArltheGrand
ArltheGrand

Are you going to make a version that runs on PC? Like you did the beta?

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ArltheGrand
ArltheGrand

Have you given up on the project? Is it dead?

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Nazi Zombies Portable
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NZP Team
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