Turn based tactical game about war at sea between British Royal Navy and Imperial German Navy during World War I.

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Dev blog #5. AI tactics of artillery combat

Dev blog #5. AI tactics of artillery combat

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Overview of the principles of AI maneuvering in artillery combat in Naval Hurricane game.

Dev blog #4. Damage control

Dev blog #4. Damage control

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Quick overview of damage control system in Naval Hurricane game.

Dev blog #3. How ships work. Modules and subsystems.

Dev blog #3. How ships work. Modules and subsystems.

News

Quick overview of primary subsystems and modules of ships in the game.

Dev blog #2. How ships work. Compartments, flooding and buoyancy

Dev blog #2. How ships work. Compartments, flooding and buoyancy

News

Quick overview of ship compartments model, flooding and buoyancy mechanics in Naval Hurricane game.

Dev blog #1. Basic gameplay description and first ship classes introduction

Dev blog #1. Basic gameplay description and first ship classes introduction

News

Hi all. First dev blog about Naval Hurricane is here. After some time of 'silent' development I can finally describe primary gameplay ideas of tactical...

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Naval Hurricane
Platforms
Windows
Developer & Publisher
Efril
Engine
Unity
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