Turn based tactical game about war at sea between British Royal Navy and Imperial German Navy during World War I.
Key features:
An important stage in the life of the game began. Naval Hurricane is now on Steam Early Access with a 10% OFF launch discount! Hope to get much more feedback to improve it's unusual gameplay.
The Steam Early Access launch date has been selected. It's November 16th.
Russian localization and guidelines for those who want to contribute to the translation into other languages.
Here is the new update. It is focused on night battles and updates the UI visual style. This will be last free public release, excluding bug fixes.
Naval Hurricane steam page is published today. Don’t forget to add it to your wishlist if you are interested.
Naval Hurricane 0.05a update. It is focused on night battles and updates the UI visual style.
Public pre-alpha release 0.04a. It focuses on the basic fog visibility system but also adds commanders and a new water pressure damage mechanics.
Public pre-alpha release 0.031a. It is focusing on UI and damage model improvements.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Nice game. One question, how do you plan to do the campaign?. Is it like Pacific Storm, in which you have a world map and have to build ships and conquer territories. Or is it more linear?. Thank you :)
Campaign is like 'admiral's career' where you start with few small old ships (or even single ship) and gain 'reputation points' by performing dynamic quests or 'free hunt'. Player does not build ships. They are unlocked for purchase for 'reputation points' based on player level and current in game date. Conquering territories is not the main goal of the game in campaign. I'm thinking about something like 'strategic balance' which increased in favour of player when destroying enemy maritime trade, capital ships, successfull support of land offensives including landing operations.
Will you include a historical OOB as well for the campaign with limited vessels available? This was done well in Atlantic Fleet in my opinion and adds to the realism of the campaign. I'm hoping to eventually see a full North Sea campaign in this.
Cheers!
Sorry for the late reply. If you mean historical battles I'm not sure that I will have all ship classes to reproduce them in the game.
Looks great. Wish it had been a real time game instead of a turn based one though...
Unfortunately you may need few extra hands to manage 3 weapons groups of each of your ships in real time :).
Nice, very nice :)
cant wait to play this man :D