Natural Selection 2 is the sequel to the popular Half-Life mod Natural Selection. It is built on our own engine and will be distributed through Valve's Steam platform.

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Report RSS The Flamethrower (view original)
The Flamethrower
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radutanasie
radutanasie

"My goose is gettin' cooked!"

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Mkilbride
Mkilbride

"Mmmm... Let's get cookin'!"

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goirdin
goirdin

"I love the smell of napalm in the mornin"

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xXMaNiAcXx
xXMaNiAcXx

That's simply amazing!
Everything looking good.

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Jeffman12
Jeffman12

Sure, it's neat, but I've been seeing the bulked up gas station nozzle quite a bit in modern games.

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D3@DM4N
D3@DM4N

nah it looks more like those long lighters you use to light fire places. Just rediculously huge.

I like it, its great. But what happened to the good old fashioned backpack full of fuel? Also as an added bonus, you guys could partially compromise on your idea.

Lets say the Flamethrower (backpack) guy wanders into a creep infested room with the aliens pushed back for now. As hes clearing it the aliens suddenly make a lethal push back into their territory. For whatever reason amidst the fighting the backpack is ruptured and all the marines within a certain radius are deep fried alien food. Wether the poor flamethrower guy blew up like a grenade inflicting blast damage to everyone, or everyone caught fire.

the backpack could be partially damaged, like if an alien gets like 3 hits on it in a certain amout of time it could burst, or it could have a weak spot, or weak spots. Either way i think it could still easily balance the game and yet have a big mean looking marine.

i only state this because on Team Fortress 2 i have a hard time noticing pyros. As i run into the fray i just dont register them as a threat until im screaming on fire. I think the backpack would draw attention and basically the aliens ( have an altered sight as it is) could tell hes a HVT.

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Mkilbride
Mkilbride

But Flame-throwers of today don't blow up if you shoot the tanks.

So why would future flame-throwers?

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RequiemLux
RequiemLux

time for bbq

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Description

The basics of the weapon are pretty straightforward. The primary fire will spray a cone of flaming death that will barbeque aliens and alien structures. The initial flame burst will do the most damage, but players and structures will remain on fire for some time after, continuing to lose health but at a slower rate. We played around with having targets on fire set others nearby on fire, but it quickly became apparent that it would be abused by griefers.

Currently there is no secondary fire implemented for the Flamethrower, though we have several ideas kicking around that we’d like to experiment with. One very useful gameplay aspect of the flamethrower, however, is that it can be used to clear rooms of Dynamic Infestation. It’s likely that the flamethrower will be the only item in the Marines’ arsenal capable of this, making it extremely necessary for pushing back the alien advance.

When faced with a raging inferno of fiery destruction the aliens will be cheered to see their fat firemen friends racing to the rescue - Gorges will be able to put out fires using their heal spray.

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