Mythlink is an upcoming VR-only monster battling game. Players can level up and battle with their Mythlink in hopes to create the best Mythlink Unity ever!MythlinksSo just what is a Mythlink? A Mythlink is a type of monster that players will select when the game begins. These monsters are based on various mythological creatures (such as a dragon, Cerberus, etc.) Once players have selected a Mythlink, a special bond begins to form between the player and their new friend. This link between player and Mythlink is called a "Mythlink Unity", and is so powerful that as one of you improves, so does the other. Because of this, players themselves will take part in various strength, dexterity, and brain training exercises to improve both themselves and their Mythlink.Leveling UpMythlinks have 3 stats which can be improved through playing the game. These stats are strength, brain, and speed. Picking the best way to improve your Mythlink stats is key to victory!

Post news Report RSS Frightful Next Fest Results

A quick reflection on Steam Next Fest as well as what's coming next.

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Addressing the elephant in the room right off the bat, it's a bummer about the delay. No news yet about the next release date target. To give a sense of scope, I am pretty committed to prevent this effort going beyond May of 2023 unless I decide to take some big steps not currently planned.

Let's get into the main topic for this month: the Steam Next Fest! Steam Next Fest took place earlier in October and takes place several times over the year. The event focuses on upcoming games to be released on Steam that have a playable demo. If you missed it, Mythlink took place in the Steam Next Fest this time around.

Steam Next Fest October 2022 1


I took full advantage of the Next Fest scheduling, which allows for games to also have up to 2 live streams where their game will be featured on the Next Fest main page. Now, I did make a mistake when scheduling the live streams. You are able to see the current schedule of the live streams before you actually schedule them, so ideally you would schedule your game to be streamed when you don't have much competition. Unfortunately, I couldn't figure out why I couldn't see the current schedule and ended up scheduling just at any time I felt was good. Naturally, this caused a clash with some other streams going. Nevertheless, I feel the stream met my expectations for turnout.

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Scheduling issues aside, overall I would call Next Fest a success for me. The streams were fun, although I wish I would've been able to secure better timeslots. A good amount of people tried the game (well, a good amount for me, not good in the grand scheme of things and for a non-vr game) and many of the people who tried it added it to their wishlist.

I can use the lessons learned during Next Fest for future opportunities and was happy for the participation. Holidays are right around the corner, but I'm still hoping next time I can start showing off some of the new rebranding efforts that are taking place.

Lastly, I leave you with a small preview of one of the things I am working on for the new title card for advertising the game. Look forward to more!

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Enjoy!

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