Myriavora is a roguelite swarm action shooter. You unleash a storm of fire and ice upon giant spiders, dodging their frantic attacks with cool moves.

Myriavora fighting animation

A million years in the future. Evolutionary pressure has turned spiders into a far superior species. Humans are now close to extinction. The last survivors rely on remains of powerful technology they didn't invent and barely understand. You traverse this lonely, hostile world in search for a safe home.

Join the discord server to enjoy behind-the-scenes stuff, meet nice people, and discuss new features!



Key features

  • Vicious enemy swarm AI
  • Shoot to shoot faster: each shot temporarily boosts your rate of fire
  • Agility based combat: run, slide, jump, dash, and glide to prevail
  • Powerful skills and semiautomatic defense units that allow for deep strategies
  • Roguelite: your progress on the world map resets when you die, but you keep your gear
  • Customizable clothing
  • Input method: mouse & keyboard (rebindable)
  • Supported languages: English, German

Potential issues

  • Realistically animated spiders: If you're arachnophobic, skip this game.
  • Violence: Spiders die graphically. No visual injuries to human characters.
  • Nudity: You can undress your character. Anatomic accuracy can be adjusted for streaming. No sexual content.
  • NO intentional jump scares (but it's an action game—be careful if you're sensitive)
  • Gameplay NOT dependent on color vision (to my knowledge—let me know if I missed something)
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I'm playing the demo on the hardest difficulty. Six episodes in, still didn't die so far. Is my game too easy? Maybe it's time to take the challenge to a new level.

Playlist

Check out the free demo (as shown in the video)

Myriavora Demo 7460 - it's a roguelite shooter


I play my game on the hardest difficulty

I play my game on the hardest difficulty

News

Myriavora is a roguelite swarm action shooter set a million years in the future. Can I beat the demo on expert mode?

Myriavora gameplay trailer july 2020

Myriavora gameplay trailer july 2020

News

Check out the new trailer for Myriavora, a roguelite swarm action shooter.

Myriavora gameplay trailer

Myriavora gameplay trailer

News

Imagine the power of technology a million years in the future. Now imagine you're using it to fight off huge swarms of man-eating spiders.

Major overhaul

Major overhaul

News

In the past two years I've been busy with creating a more engaging gameplay for Myriavora. My latest demo shows the result of my efforts.

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Myriavora Demo 7460 - it's a roguelite shooter

Myriavora Demo 7460 - it's a roguelite shooter

Demo 22 comments

Check out this huge demo, containing 12 maps and several hours of entertainment!

Major overhaul

Major overhaul

Demo 1 comment

This version is outdated! Please check the file list for the latest version!

Myriavora Demo 4612 - improved spawning & more

Myriavora Demo 4612 - improved spawning & more

Demo

This version is outdated! Please check the file list for the latest version!

Myriavora Demo 4571 - game mechanics overhaul

Myriavora Demo 4571 - game mechanics overhaul

Demo

This version is outdated! Please check the file list for the latest version!

Myriavora Demo 4321

Myriavora Demo 4321

Demo

This version is outdated! Please check the file list for the latest version!

Myriavora Beta Demo 4259

Myriavora Beta Demo 4259

Demo

This version is outdated! Please check the file list for the latest version!

Comments  (0 - 10 of 17)
juehoffmann Creator
juehoffmann

Hi everybody! Or rather: the few of you who actually read this... :)

I'm currently reworking some core features, so now would be an excellent time to let me know what you like the most about Myriavora, so I don't accidentally remove a beloved thing.

To be more specific (and avert the impression I'm just fishing for compliments), I'm trying to add roguelike mechanics. For Myriavora, this will mostly boil down to two features:

1) Health persists between battles and is even harder to replenish than before.

2) When you die you lose all progress except for your clothing and inventory.

On top of that I'm trying to add some strategic depth by expanding the skill system. Each skill gets multiple variants, which differ not only by strength but also by how you obtain them.

I know this all sounds rather vague, but I'm in the middle of implementing and balancing all this, I'm not yet sure what the end result will look like exactly.

I'd highly appreciate any thoughts, suggestions and comments on this, it might help shape the game!

Reply Good karma+3 votes
NatureBoy01
NatureBoy01

seems cool idea,

and about Health persists.... do you mean the health regenerations gets lower in each waves or battles one by one?

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juehoffmann Creator
juehoffmann

By "health persists" I mean that you enter a new battle with the exact amount of health that you left the previous one with. Your health never fully resets until you die, but there'll occasionally be special rewards that restore a little portion of it. Think of games like Spelunky or Rogue Legacy, it's basically the same mechanic.

Reply Good karma+3 votes
NatureBoy01
NatureBoy01

Ah.... seems fair idea , I think that should added for higher difficulty level option , should it ?

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juehoffmann Creator
juehoffmann

Interesting idea, I hadn't thought about it like that. So, basically, it would be casual vs hardcore mode? Sounds plausible, I'll definitely consider that.

Reply Good karma+2 votes
Guest
Guest

So... its been kinda long..
You still working on this game?
is this on Itch io or steam yet?

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juehoffmann Creator
juehoffmann

Yep, I'm still working on it. Sorry that it takes so long, I've been really struggling with the gameplay loops. The good news is I think I recently managed to finally get it right. I hope to release a new demo in a couple of weeks. I'll try to set up a steam page around the same time, so people can wishlist the game. Another couple of weeks later I should have enough content and (hopefully) feedback that the project can enter early access, which I expect to last a year or two.

Yeah, I know, this is all taking way too much time. I guess I underestimated the scope of the project. However, I really love what I've achieved so far. The game turned out way better than I ever imagined. So, don't worry, I'll keep going no matter what.

In any case, thank you very much for showing interest! You have no idea how much that means to me.

Reply Good karma+2 votes
NatureBoy01
NatureBoy01

its good to see your response which means this is alive !, wishes this deserve more views

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Guest
Guest

Oh... ok, yeah its fine, take big time :)..
loving this project

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Guest
Guest

This needs more views and subs !

I’m kinda liking this so far [especially when it comes with toggle nudity elements where u can undress undergarment ( like how Conan exiles game has ) :) ] Have you thought of releasing this on steam?

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juehoffmann Creator
juehoffmann

Haha, I agree with the views & subs!

In fact, I didn't get enough feedback to feel comfortable with putting it in the limelight of big stores already. I'm thinking about putting it on small stores (like Itch.io) first, so if there's something horribly wrong, it affects only a few people and (hopefully) doesn't ruin the whole project.

But yes, I do intend to release it on Steam eventually.

Reply Good karma+1 vote
SB01
SB01

Yeah i agree,
i think' itch.io ' is great idea .

Hope and wishes you get more viewers in future.

(btw its me same person ''Guest'' comment)

Reply Good karma Bad karma+2 votes
juehoffmann Creator
juehoffmann

Thanks for the encouragement, it means a lot to me!

Reply Good karma+1 vote
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Myriavora
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juehoffmann
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Latest tweets from @myriavora

Myriavora is a #roguelite #swarm #action #shooter set a million years in the future. I admid, it's hard to get into… T.co

Aug 3 2020

I play my own game on the hardest difficulty. Youtu.be via @YouTube #letsplay #pcgaming #roguelikeT.co

Aug 2 2020

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