So last time, we showed off some of the context sensitive cursors, and unit highlighting functionality. This update builds on to the last round, and adds unit marking to enemy units that can currently be attacked by your selected unit, and a expanded mouse over target locked animation.
In other unfortunate news, M.I.N.T progress is going to slow down or halt for awhile. Serious family health problems have developed that prevents me at the moment from doing any major development work. This could go on for a couple of months, but I'm hoping things will settle down some, and allow for the occasional progress to be made.
Aw man... At least you did get some stuff done, even if it's just a bit - progress is progress!
i love that sexy pixels-retro style!