Might and Magic 6 may look bad in todays standards, however what lies underneath its dated engine is a complex storyline outclassed only by the depth of its class, skill system, non-linear plot and critically acclaimed musical score.

Might and Magic VI allows the player full roam over the terrain, as opposed to the grid-based maps of the previous titles. Battles can be conducted either in real time or in a turn-based mode, where the player can take time determining what enemies to attack or what spells to cast. However, the player's movement is severely limited in turn-based mode. As in the rest of the series, all action is shown through the eyes of the party.

The characters improve in ability using a mix of class-based and skill-based systems. Upon party creation, the player chooses classes for each character, which determines their abilities. As characters gain experience and advance in levels, they accrue skill points which make them more powerful in their fields of expertise.

The magic system in MM6 is unique within the series in that most of the more powerful spells are already available to low-level players. In earlier games more powerful spells become available as characters attain higher levels. In later games the more restrictive skill point system prevents characters from learning powerful spells until they have completed the necessary promotion quests. MM6 players can choose to concentrate their skill points on spellcasting skills, and, providing that they can gather enough money to learn them, can begin casting the biggest spells at relatively low character levels.

The skill point system also affords the player an abnormal degree of liberty. While most weapon, armour and magic skills are restricted to certain character classes, characters' advancement in their learned skills is not restricted by class: an archer, for example, can become no less skilled at using a sword than a knight can. Also many adventuring skills, such as Repair and Merchant, are fully available to all classes. The skill system was made considerably more restrictive in later sequels.

Post article RSS Articles

Might and Magic VIII: Echo of Destruction, also known simply as Might and Magic 8,5 has started
its world campaign. We proclaim ourselves an unofficial sequel and spiritual successor to Might and
Magic VIII: Day of the Destroyer; in order to be differentiated from the official but infamous
Might and Magic IX: Writ of Fate game.

Currently the project is in active development. The progress rate is not as fast as desired, for the huge amount of work sometimes overwhelms us, but we cannot afford ourselves to create an underqualified product, and we hope you understand. :)

Anyways, one of the main reasons for us to gain your attention is currently our need in new staff. The jobs we require are:

1. - Photoshop Artists (Texture making)
2. - 3D Modellers (New dungeons)
3. - 3D Modellers (New objects in low-poly)

If you feel yourself confident in your skills and desire to help your favourite game to prosper,
contact Maestro (Team Leader) at maestro_mod@yahoo.com for further details.
Keep your hand on the pulse!
Might and Magic VIII: Echo of Destruction YouTube Channel
Might and Magic VIII: Echo of Destruction Facebook PageMight and Magic VIII: Echo of Destruction VK Page
Might and Magic VIII: Echo of Destruction
Add file RSS Related Files
Krita project file

Krita project file

Minimaps for Might & Magic Patch

Source project file with the original renders and filter layers used to make the final version of the maps.

Minimaps for Might & Magic v0.1

Minimaps for Might & Magic v0.1

Minimaps for Might & Magic Patch

Replacement for the minimap graphics of the outdoor areas.

CCR Patch 3

CCR Patch 3

The Chaos Conspiracy Redone Patch

This patch will fix two texture missing, The new shops, and the Rock of Ages.

Gnomed Mines v0.1

Gnomed Mines v0.1

Gnomed Mines Full Version 1 comment

Replaces dwarves with Noggin Clontith. Sprites and sounds are changed, palettes altered too to make 3 tiers working correctly.

CCR Patch 2

CCR Patch 2

The Chaos Conspiracy Redone Patch 1 comment

This patch is optional. You will need the Full Version. This patch will make the equipment and monsters the same as the original. It's for those people...



The Chaos Conspiracy Redone Full Version 5 comments

The Mod was made with GrayFace modding tools and Corel Draw. The original mod was made by Big Daddy Jim and later moddified by Maestro and now by me David...


A true classic from the golden age of gaming.
How I miss those days.

Reply Good karma Bad karma+1 vote

Is it possible to bring out a version for Android or the xbox, I seriously love this game even after all these years!

Reply Good karma Bad karma+1 vote

't was a fine game, shame it had some of the ugliest, glitchiest graphics of all time, and that didn't really improve in the sequels...

Reply Good karma Bad karma+1 vote

I still play this game! Love it!

Reply Good karma Bad karma+5 votes

Such memories.

Reply Good karma Bad karma+4 votes

Correct date is May 1998

Reply Good karma Bad karma+4 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Might & Magic VI: The Mandate of Heaven
Send Message
Release date
Game watch
Community Rating



11 votes submitted.

You Say


Ratings closed.

Embed Buttons
Link to Might & Magic VI: The Mandate of Heaven by selecting a button and using the embed code provided more...
Might & Magic VI: The Mandate of Heaven
Last Update
22 members