Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer. All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.

Description

This is a submod for the Divide and Conquer mod for Medieval II Total War. Its aim is to create a more balanced and lore-friendly campaign experience. Compatible with both versions 4.6 & 5.1 of Divide and Conquer.

Preview
Divide and Conquer AI Campaign Balance
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paulpierce34
paulpierce34 - - 20 comments

thanks for the small fixes this will really improve the game.

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DaveyofRivia Author
DaveyofRivia - - 5 comments

I'm glad someone else enjoyed them!

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ekinney5
ekinney5 - - 115 comments

when can we expect an updated submod for 5.0? Would love to install this but I only have the latest version and my pc won't let me install version 4.6 since I already have 5.0

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DaveyofRivia Author
DaveyofRivia - - 5 comments

Just updated for version 5.1! Sorry it took so long. Their campaign script got considerably more complicated in 5.1 than it was in 4.6. Also, it took a while for me to want to start a new campaign.

I have included notes in the ReadMe to help you refine the mod on your own. I haven't been able to play test every faction

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Guest
Guest - - 692,569 comments

Please update for v5

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DaveyofRivia Author
DaveyofRivia - - 5 comments

You're in luck. I just updated for 5.1 today! Both 4.6 and 5.1 are included in the download file now.

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DaveyofRivia Author
DaveyofRivia - - 5 comments

Just updated for version 5.1! Sorry it took so long. Their campaign script got considerably more complicated in 5.1 than it was in 4.6. Also, it took a while for me to want to start a new campaign.

I have included notes in the ReadMe to help you refine the mod on your own. I haven't been able to play test every faction.

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Guest
Guest - - 692,569 comments

Wow someone addressed some of the problems with this mod, perhaps I shall go on a mini rant :P

Some of the things the mod creators did made it start to feel really 'gamey' and I noticed after playing the obvious bonuses, it was a real drag. I can't wait to give this a try, I hope it still has some difficulty though. I will come back with the verdict.

I played 3 campaigns and I noticed the following without this mod: wherever I choose to start, my surrounding allies would be very weak, as mentioned by this mod. I decided not to bother with allies at all and that they would be useless. Even when your allies would normally be in a pretty decent position. It felt weird that winning a war handily would not strengthen the side you are fighting on. If you want the side of good to win, just pick a bad faction? Really? Come on lmao.

You could defeat multiple full stacks and you'd think your allies could capitalise, but they don't at all, often they continue to lose land instead! Nerfing your allies was a huge disappointment to the game experience, it made you feel like the main character or something, imagine Bree having to push Mordor back, what!

Which brings me to the point you made about land battles not mattering at all, which is true. The AI seems to have more troops then settlement population... To deal with a stack I wasn't prepared for, I'd give the ai a general to follow around on the map, if they caught him they would just make him run around a bit if I auto resolved, he would replenish troops anyway! I might actually want to have a proper battle for once instead of corner camp the map edge, cheese sieges, rely on infinite re-spawning population from militia garrisons, etc, etc. I was simultaneously impressed and disgusted by the way I could cheese my way to victory. But it wasn't fun, it felt hollow and weird.

I am a bit concerned these changes will make the mod a breeze with no challenge, but I will play a bit and give a verdict, cheers for the effort!

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Guest
Guest - - 692,569 comments

So after playing through another Campaign I can say with certainty that this mod is great. Allies do something, defeating the enemies big army actually means something. Lastly the game is still challenging! It is quite a good mod to make this game fun again. If both the traitor factions decide to help the dark lord, you might still be able to win. My only gripe with the experience so far is the best strategy is still to be hyper aggressive, looking to build better barracks, etc is a waste of time and money, merely allowing the enemy to do the same. Leads to weird gameplay, like playing dol amroth with no heavy cavalry.

Anyway cheers for the mod!

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DaveyofRivia Author
DaveyofRivia - - 5 comments

Thanks for the feedback! Glad this mod improved your experience.

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Guest
Guest - - 692,569 comments

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