MechCommander is squad-based Real Time Tactical Combat game. Take command of Zulu company from the Federated Commonwealth's First Davion Guards and liberate the planet Port Arthur from the Clan Smoke Jaguar. The game's campaign progresses through 30 different missions. Each mission consists of a number of objectives. Each mech is piloted by a mechwarrior. The more missions and kills a particular pilot has, the more experienced and valuable he or she becomes. If a pilot gains enough experience, he or she will increase in rank. The four ranks from least to greatest are "green," "regular," "veteran," and "elite." MechCommander: Desperate Measures is an expansion pack that was released in 1999. Set immediately after the liberation of Port Arthur, the player once again assumes command of Zulu company in a campaign to liberate the desolate planet Cermak in the Periphery, taken by a renegade Smoke Jaguar Star Colonel for an unknown reason.

Post tutorial Report RSS MC - Player's Guide - MCG Xenocide & Bengal Lancers Campaigns - Overview

This is content of the MechCommander Gold - Xenocide & Bengal Lancers customermade standalone version. (1/3) Actually this article is just an overview. Walkthroughs should be added by a long time run. I'm always happy when someone volunteers or send some stuff in i just have to polish and paste then. Have fun enjoying this overview and all the other content i offer on my profile. Regards RizZen

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Download MechCommander Gold - Xenocide & Bengal Lancers Standalone Reloaded - Mod DB


Xenocide & Bengal Lancers


MechCommander Gold - Xenocide & Bengal Lancers (v1.8)
Usermade original campaign walkthrough



Xenocide (Original overriding) campaign

Operation 1 - Ares

Operation 1 - Mission 1
Operation 1 - Mission 10
Xenocide Mission 01/01


Operation 1 - Mission 2
Operation 1 - Mission 11
Xenocide Mission 01/02


Operation 1 - Mission 3
Operation 1 - Mission 12
Xenocide Mission 01/03

Continuous review of MCG campaigns

by luxebo on Hard-Light.net MC game forums 2015:

Only big thing is the Mad Cat W at the end of the mission. Everything else is self-explanatory killing.


Operation 1 - Mission 4

Xenocide 01/04

More or less a quick engagement, run in, kill and capture, hunt for enemies.
Remember to defend the generator, enemies will come west of your starting position, and north (which holds a few salvage buildings).


Operation 2 - Redknight


Operation 2 - Mission 1
Operation 2 - Mission 7
Xenocide 02/01


Operation 2 - Mission 2
Operation 2 - Mission 8
Xenocide 02/02


Operation 2 - Mission 3
Operation 2 - Mission 11
Xenocide 02/03


Operation 2 - Mission 4
Operation 2 - Mission 15
Xenocide 02/04


Operation 2 - Mission 5
Operation 2 - Mission 19
Xenocide 02/05 - Op2 Final


Operation 3 - NewThreats


Operation 3 - Mission 1Operation 3 - Mission 7
Xenocide 03/01


Operation 3 - Mission 2Operation 3 - Mission 12
Xenocide 03/02


Operation 3 - Mission 3Operation 3 - Mission 13
Xenocide 03/03


Operation 3 - Mission 4Operation 3 - Mission 14
Xenocide 03/04


Operation 4 - Firebreach


Operation 4 - Mission 1Operation 4 - Mission 7
Xenocide 04/01


Operation 4 - Mission 2Operation 4 - Mission 8
Xenocide 04/02


Operation 4 - Mission 3Operation 4 - Mission 12
Xenocide 04/03


Operation 4 - Mission 4Operation 4 - Mission 18
Xenocide 04/04

Operation 4 - Mission 5Operation 5 - Mission 11
Xenocide 04/05


Operation 4 - Mission 6Operation 5 - Mission 13
Xenocide 04/06 - Operation 4 & Xenocide Campaign final



Bengal Lancers (Expansion overriding) campaign

Operation 1 - Draconis Contract

Operation 1 - Mission 1
Operation 1 - Mission 4
Bengal 01


Operation 1 - Mission 2
Operation 1 - Mission 5
Bengal 02


Operation 1 - Mission 3
Operation 1 - Mission 8
Bengal 03

Convoy mission, but remember once you reach the end it won't be the end since there will be more waves to kill.


Operation 1 - ComStar Contract


Operation 2 - Mission 1Operation 2 - Mission 5
Bengal 04


Operation 2 - Mission 2Operation 2 - Mission 6
Bengal 05


Operation 2 - Mission 3Operation 2 - Mission 9
Bengal 06


Operation 2 - Mission 4Operation 2 - Mission 11
Bengal 07


Operation 3 - Another fine mess


Operation 3 - Mission 1Operation 3 - Mission 4
Bengal 08


Operation 3 - Mission 2Operation 3 - Mission 7
Bengal 09


Operation 3 - Mission 3Operation 3 - Mission 9
Bengal 10


Operation 3 - Mission 4Operation 3 - Mission 11
Bengal 11


Operation 3 - Mission 5Operation 3 - Mission 15
Bengal 12 - Operation 3 & Bengal Lancer Expansion Campaign final


MechCommander Gold - Xenocide & Bengal Lancers Standalone Reloaded


(c) by RizZen (2017) - overhauled (2020)

Previous campaign standalone <-> Next campaign standalone

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