MechCommander is squad-based Real Time Tactical Combat game. Take command of Zulu company from the Federated Commonwealth's First Davion Guards and liberate the planet Port Arthur from the Clan Smoke Jaguar. The game's campaign progresses through 30 different missions. Each mission consists of a number of objectives. Each mech is piloted by a mechwarrior. The more missions and kills a particular pilot has, the more experienced and valuable he or she becomes. If a pilot gains enough experience, he or she will increase in rank. The four ranks from least to greatest are "green," "regular," "veteran," and "elite." MechCommander: Desperate Measures is an expansion pack that was released in 1999. Set immediately after the liberation of Port Arthur, the player once again assumes command of Zulu company in a campaign to liberate the desolate planet Cermak in the Periphery, taken by a renegade Smoke Jaguar Star Colonel for an unknown reason.

Post tutorial Report RSS MC - Player's Guide - MCG X-Ray & DSC Raid Campaigns - Overview

This is content of the MechCommander Gold - X-Ray & DSC Raid customermade standalone version. (2/3) Actually this article is just an overview. Walkthroughs should be added by a long time run. I'm always happy when someone volunteers or send some stuff in i just have to polish and paste then. Have fun enjoying this overview and all the other content i offer on my profile. Regards RizZen

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MechCommander Gold - X-Ray & DSC Raid (v1.8)
Usermade original campaign walkthrough


X-Ray (Original overriding) campaign

Operation 1 - Beachhead (alt.)

Operation 1 - Mission 1

Operation 1 - Mission 7
X-Ray Mission 01/01

Help! - I can´t find all crates!?!?

Here is an overview, you will need a jump mech to get all crates:

Op1Mis7crates

Help! - This mission keeps crashing (access violation)!

You find more information about this general MechCommander technical issue here:

Technical Issues of good old MechCommander
Waypoint bug (Access violation)


Operation 1 - Mission 2

X-Ray Mission 01/02


Operation 1 - Mission 3
Operation 1 - Mission 9
X-Ray Mission 01/03

Mantis is there again, but alone out there.
All secondaries can be completed by reaching the dual jager + hbk 2c there left upper corner. That base is tough however.
Repair bay + sensor control lower right corner.
Extraction is bottom right corner where there should be a yellow pixel around it. Just one, near some water.


Operation 1 - Mission 4
Operation 1 - Mission 13
X-Ray Mission 01/04

Update entry

In this mission the salvage was bugged (overwritten with useless code) - i erased the obsolete lines, recreated the map data (with two more gauss cannons and a power generator) without the useless heavy turret control tower on the northern islands and added salvage to all depots. (+ some hidden bonus salvage)

This update is part of MCG Darkest Hours v4.2 patch

This one is insane; to capture really powerful stuff (some Warhawk W's and Rail Gun Component Vaults here).
Two ways to do this, do the bare minimum and run, or go and do everything including attempting to kill two Masakaris.
To do the former, simply run in guns blazing and go to the base, avoid the mine field and the parameter alarms (activating them means you activate 7 mechs from the northwest base, along with possibly those Masakaris, though they can't jump).
Kill everyone in the main component warehouse base. Don't forget to collect the southeast base container and the middle resource warehouse.
Then capture the buildings, run to the extraction. Kill the two patrol hovercraft from behind, and if you haven't another set of patrollers. Then should be a-ok as long as you don't engage the northwest 7 mechs.
If you DO engage however, it'll be a rough run. You should lure em into turrets and minefields. Use JJ lights to do that.
The 7 mechs don't include the Masakaris, and there may be some leftovers at their base. The special Uller/Cougar both are armed with ER LL boating (some LBX too). Easy to kill close up. The others include two Catapults, two Hunchbacks, and a Jager. The Masakaris take effort with JJs, forcing you to jump across all the small islands.
Once everything is dead and/or you've fled to the extraction point, then good job either way and you win.


Operation 1 - Mission 5
Operation 1 - Mission 14
X-Ray Mission 01/05

Notice
:
Many people say they stuck on this mission and that there is no extraction marker. But there is an extraction marker exactly on the position that is shown by minimap as blinking mission objective. To end mission just move ALL your units to there. The makers of this mission forgot to add an optical sight able marker point but the extraction point is there, just invisible. It's enough to be just nearby it with ALL units including the refit truck you get in this mission.

Update entry
I have added an extraction marker and added salvage to this map. One building can't be used as salvage building - some kind of overlay problem i think. Maybe i will release another update one day filling even this little GAP - but for now with the file below this mission works 100% perfectly now - WITH VISIBLE extraction marker!
(it is part of v4.1 update for Darkest Hours)


Operation 2 - Skyhook (alt.)

Operation 2- Mission 1
Operation 1 - Mission 19
X-Ray 01/01 - Operation 1 final

A Defense mission. Immediately wake up the Firestarter and send it to the Sensor Tower.
Clear the bridge with main force and move to the power transformer with everyone except the Firestarter J. Use the Firestarter to get rid of the Strikers and capture resources in the very bottom.
After clearing the star, defend the bridge location from another star. Lastly, group up and extract.


Operation 2 - Mission 2
Operation 2 - Mission 9
X-Ray 02/02

Another defense mission.
Put your biggest mechs in F1 and F2 your lightest. Quickly destroy the North vehicles and group at the repair truck.
Capture the partisan farm and move quickly upwards to the base.
Keep mechs defending the Centurion and Fuel Truck.
Capture the base and destroy the enemies there. There will be a medium force from the Southwest and a large number of light mechs from the North. Know where and when perimeter alarms sound.
Rest is self-explanatory, keep everything safe.


Operation 2 - Mission 3
Operation 2 - Mission 10
X-Ray 02/03

High speed jump jet mechs recommended.
First capture the resource bunker.
Quickly move to the base to the east to capture resources.
Then move into city and capture the components there.
Lastly capture the base completely.


Operation 2 - Mission 4
Operation 2 - Mission 16
X-Ray 02/04

Flank directly upwards, killing any tanks you find.
Go to the base and immediately destroy the generator, jump over the wall. Don't capture the turret control or you may risk it destroying the fuel trucks, which make the mission not register objective as complete.
Destroy all the objectives afterwards.


Operation 2 - Mission 5
Operation 2 - Mission 17
X-Ray 02/05

Go south to the city, killing the Uller J and any tanks nearby.
Capture the resource warehouse.
Go further south across the bridge, killing the Stiletto and capturing more salvage.
Afterwards, go to the main base and kill the Cougar J and finish the mission.


Operation 3


Operation 3 - Mission 1
Operation 3 - Mission 8
X-Ray 03/01

This is exactly like the salvage run mission of Exodus, which had a big base and a partisan group in the South.
The difference is that there isn't any dropships and the base is lightly guarded except the very main base, which just really means clear the area and capture the resources quickly, then leave.
Usually this mission takes a bit of micromanagement and potentially let more salvage due to some of the mechs in the main base moving downwards to kill the partisans, but this time none did, so it's impossible to really fight.


Operation 3 - Mission 2Operation 3 - Mission 9
X-Ray 03/02

This is again like Exodus' son father mission with a cargo truck activating the Bushwacker (Scarab). This time you get the Bushwacker, so capture everything in the two bases.
Use your own force and Centurion to capture both turret controls. Kill any forces that come from the north.
Extract, there may be intervention by some tanks and mediums from the right.


Operation 3 - Mission 3Operation 3 - Mission 10
X-Ray 03/03

This is a hit and run mission. Use only jump capable lights and mediums.
Quickly do all the objectives. Look for names on the objectives to find which is which. Go straight north and dodge as many turrets as possible to take minimal damage. Extract.


Operation 3 - Mission 4Operation 3 - Mission 15
X-Ray 03/04

Escort the car to it's destination, then escort the truck.
Capture the turrets carefully by jumping, after taking out the generator, capturing the components near the generator in the big training grounds, and killing defenders.
Destroy the Shadowcat near the HPG and capture the prison and HPG in the southwest.
The main base is heavily heavily guarded, what to do is to lure the enemies into the turrets you captured. There are plenty of longtoms and stuff. The partisans will go to their path on their own easily with no problems.
Kill everything you can or they will follow you down. This is really worthwhile as you can really rack up salvage this mission, but if you can't extracting is always an option.
If you make it out even with one or two lost mechs, it's still a worthwhile salvage with possible salvage of Mad Cats and other Clan tech, plus some Long Toms and stuff.


Operation 4 - Linchpin (alt.)


Operation 4 - Mission 1
Operation 4 - Mission 9
X-Ray 04/01

You get Burnout in a Jagermech W after this mission.
After you clear the city, go to the outside of the base with a little perimeter guard. Destroy the side wall and destroy the generators to clear that area.
Do objectives 3 and 4 first which are simple as you outnumber the forces there.
Afterwards, blow up the fuel tanks in the base. Kill all lances without turrets intervening. This should clear the mechs really quickly and should be able to secure the mission. Extract with the APC.
There's two resources on a small island and these can be captured with jump capable mechs.


Operation 4 - Mission 2Operation 4 - Mission 10
X-Ray 04/02

This is another Exodus mission, including Hitman in a Hunchback in the mission. You destroy factories.
Firstly take out Ward's Mad Cat and the Hunchback.
-Next capture the middle starport base. This will activate the forces. Kill the star of mechs that come out of the base, focus Turkina first.
Capture the supplies with a jump capable mech and destroy the vehicle convoy. Careful of Shreks and Alacorns.
Kill off anybody left and destroy factories, salvaging the repair truck along as well.


Operation 4 - Mission 3Operation 4 - Mission 11
X-Ray 04/03

Simple mission, capture the turret control right away and clear the base. Kill surrounding vehicles.
Defend the base and generator after capturing all structures. There will be flanking forces from the right side trying to take out the generator, so defend it.
Clear any survivors from the front as well.


Operation 4 - Mission 4Operation 4 - Mission 15
X-Ray 04/04

You get Countess as well in this mission. Immediately move to her position.
Go to the north base. Capture the turret control asap and clear the base. Finish the objective.


Operation 4 - Mission 5Operation 4 - Mission 16
X-Ray 04/05

There are two parts to this mission. First part is self-explanatory, bring full forces into the mission and kill all that they have.
Secondly, use the Condor to bait around the aerospace vehicles to blow themselves up. Then capture the barracks.
Lastly, use Outlaw in the Shadow Cat and Blaze in the Mad Cat to kill the Masakari and Uller.


Operation 4 - Mission 6Operation 4 - Mission 17
X-Ray 04/06

Firstly move into the outpost set up by friendlies. Defend the mechs there.
Next, move upwards to clear the little resource facility there. Go to the middle to clear there too.
Move into the base. Simply wipe everyone out there. Capture all salvage and turret controls. There may be one or two remaining guards around the base resources in the corners.
Extract, bring the repair truck too.


Operation 5 - Cutthroat (alt.)


Operation 5 - Mission 1Operation 5 - Mission 8
X-Ray 05/01

Seems like another mission of Exodus, this time to ambush a binary of Clan mechs.
First use jump capable mechs to capture turret controls of the base to the North.
Clear the base and capture supplies and repair.
Search for the binary, which most mechs are lights and mediums along with a few vehicles. Kill the ammo truck, it counts as an enemy!
Extract, similar to the Exodus mission in strategy


Operation 5 - Mission 2Operation 5 - Mission 9
X-Ray 05/02

This is a big one, you'll be returning to a past map...
The way to do this is to approach from the bottom up, go to the East island and the south training grounds. Clear the area and watch for a Long Tom Masakari there, destroy all generators.
-Kill all forces in the main base, shouldn't be too hard with the airstrikes to soften em up.
You will be invaded as you complete the objectives. Repair your mechs then blow the repair bays using force attack.
Defend against the waves of enemies. The last Masakari comes from the top right.
Extract after clearing all Masakaris.


Operation 5 - Mission 3Operation 5 - Mission 10
X-Ray 05/03

Destroy their components after clearing the area.
Keep clear of mines. Go to the second objective and ignore the turrets, the power generator is down. Kill the enemies there.
Clear the last objective carefully, since it's explosive. Kill the Masakari and it's friends and extract.


Operation 5 - Mission 4Operation 5 - Mission 14
X-Ray 05/04 - Operation 5 & X-Ray Expansion Campaign final

This is a strange mission which sent my jump capable mech to the other side of the river. However, my rest of my mechs were trapped in the island itself. I completed through capturing and jumping around, abusing a repair bay constantly to secure the win. There are many heavy mechs here but this mission confused me heavily.
That being said, it's the last mission so it doesn't really matter what you do here, just finish it off.


DSC Raid (Expansion overriding) campaign

Operation 1 - Gorgon


Operation 1 - Mission 1Operation 3 - Mission 14DSC Raid 01

Mantis will help you out to defend the convoy.
Watch your back, one lance will show.
Atlas J will jump you later, make sure to regroup and kill it.
Mission ends upon reaching the base with the convoy.


Operation 1 - Mission 2Operation 2 - Mission 2
DSC Raid 02

Another capture and hold. Self-explanatory; single repair base north of the main one.
Attackers come from northwest and northeast bridges.


Operation 1 - Mission 3Operation 2 - Mission 13
DSC Raid 03


Operation 1 - Mission 4Operation 3 - Mission 8
DSC Raid 04


Operation 1 - Mission 5Operation 3 - Mission 12
DSC Raid 05 - Operation & DSC Raid expansion campaign final


MechCommander Gold - X-Ray & DSC Raid Standalone Reloaded


(c) by RizZen (2017) - overhauled (2020)

Previous campaign standalone <-> Next campaign standalone

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