Spiritual successor in the works! Check out Stifled at Stifledgame.com
The game spawned from the core concept of using a microphone input device in a meaningful way for gameplay. We built a system that upon calibration detects your breathing. This audio data is then converted into game visuals in the form of pulses, creating a secondary level of immersion. As such the use of a microphone headset is strongly recommended.
The Game's Site : Lurking-game.com
Like us on Facebook: Facebook.com
Follow us on Twitter: Twitter.com
Follow us on Tumblr: Lurking-game.tumblr.com
Lurking is a 2 semester long project produced by a team of four at Digipen Institute of Technology of Singapore.
All Content © 2014 Digipen Institute of Technology Singapore, All Rights Reserved
The title says it all! Link below!
Hope you enjoy it as much as we did!
At the same time, we would love to thank everyone for your support and nice comments! You, yes you. You keep us going! =)
New build of the game. Minor bug fixes and updates. Youtube playlist of all the playthroughs we have received
The team got interviewed by Iain from GamesInAsia, it was a really fun experience! Link attached.
Basically like what the title says, its Lurking built with oculus support. Not the best implementation, but we hope you have fun still!
The Mac version of the game. It issint verified or signed by Apple and will by default be blocked. Going through to the system preferences to allow it...
The Windows version of the game. We fixed the mouse out of window issue, hope you guys have fun!
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Going to try this soon, sounds like a fun game c:
This was just such a great game and its concept was amazing. Part 2: Youtube.com
This game was fantastic I just loved it all the way through. Here is my lets play: Youtube.com
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So, i got the game, and when i start it u the main screen has black on top and pink on the bottom, and when we start it, outside of the starting room, everything is pink, and noises dont work. I cant figure out why it does this
The game's rendering methods uses a lot of processing power. As such, artefacts like you mentioned happens in some older computers. We're sorry we will not be able to fix it right now. =(
Hopefully if we do a spiritual successor we'll optimise it further for more machines!