Divine Divinity
Role PlayingIn the shadowed Rivellon, a land that is slowly being torn apart by civil unrest, hatred, war, greed, a hero will rise to become the Divine One and vanquish...
The game will use action-RPG mechanics in a 2D-pixelated style reminiscent of old SNES games, much like Legend of Zelda: A Link to the Past. (looking a bit more simplistic, however.)
The project will eventually go to beta, where a select number of followers from this indieDB page and my GameJolt page will be given early builds of the game to test and play. Hopefully, there won't be many bugs to fix so I could release it so everyone that missed out could play the beta! (If the test audience finds it enjoyable, of course.)
There isn't much here, at the moment. I do plan on adding more screenshots from the development of the game too early builds. Thank you for taking the time out of your day to sit down and read about this game I'm working on. Take care.
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In the shadowed Rivellon, a land that is slowly being torn apart by civil unrest, hatred, war, greed, a hero will rise to become the Divine One and vanquish...
"Picture a smaller version of Elden Ring, but this time you're a mermaid fighting Abyssal Evil".
War has waged across the kingdom of Myrtana, orcish hordes invaded human territory and the king of the land needs a lot of ore to forge enough weapons...
Imagine a place of wonder, where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword...
The world is old... ancient. The stories about to be told are lost in the nights of time. Two moons still shone in the sky, and the world was prehistoric...
Orcs have enslaved the human race. You are one of the fortunate, still free to roam Myrtana. Liberty affords you the option to stay true to the throne...