A third-person, open world Survival Action sandbox with combat, looting, crafting, building, leveling and diplomacy, that will take you to the world after civilization crisis.

Join a group of people or create your own faction, build your base or capture it from your enemies. Create your own world where you can be proud loner, or create a group with your friends. The entire subsequent history of the world depends on you.

World – Large realistic US themed open world covering over 64sq.km(39sq.miles). Every building in this world is explorable, you can search loot or create your base in every building in the world.

Build system – You can either build temporal camps to store found loot, or huge bases for you and your personal faction.

Combat – The combat system is designed more for stealth or fighting from ambush. Attack on the forehead is not so rational. Also you can take your friends in the fight or hired NPCs. If you are a solo player you can crouch and sneak your way past enemies or throw objects to distract them.

Huge expanses of Lost Region are fully open and how explore them is up to you.
You can explore world by yourself or with your friends, gather resources and build camps or bases, craft, hunt, run NPS missions, fight with other players, arrange raids on their bases or even capture their buildings to raise your influence in world.
World covers approximately 64 sq. km. with vast forests, big city, and underground locations.
The world population will react to your actions. If you injure NPCs, their attitude towards you will get worse and vice versa, by assisting and completing missions of fractions you will increase your authority.
Also, your relationship with the factions of the other players will be affected in many ways on the game.

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Hi Folks!

Today we want to share some progress with you. It has been a long time since we posted our last update about upcoming patches, and we have some info to share.


First of all, we updated project to Unreal Engine 4.20 as it was based on UE 4.19. As we have custom engine version with some extras in rendering part such as nVidia HBAO+ and HairWorks(which still in development) it take more time that we expected when we started this update.


Some new locations was added to the game. A lot of bugs fixed on existing locations(thanks to all our Main testers) and currently we are changing flora in the main world.



Tattoes will be added with the next public patch release, currently they are at dev test stage. More information about tattoes and how much tattoes we are plan will be published later, closer to the patch release.

Also new backpack will be added, this backpack will be set as default one, and will appear on all new characters.
Character creator is removed from the main map and now available from the main menu. This made to avoid character creation each time you connect to the new server. You will create character templates for all gamemodes(singleplayer, coop, multiplayer) from the main menu, select character you want to play with, and play with that character in all three modes.


We are working on NPC characters and NPC factions, currently we have some problems with the navigation system, and characters are not starting patroling states, not follow players and other NPCs, so we need more time to fix that issue and brind them back to the game.


We are working on new building system screen, to make building process easier. Also with building system update, we plan to add modular building system.

Linux and Mac OS

We finally started devtests of Lost Region for Linux and Mac OS platforms. So soon we will be ready to publish more info about development for this platforms.

Also we have some extra info about upcoming update, but we are not ready to show them to the public at the moment.
Follow us on Facebook, Twitter and join our Discord server.

Thank you for helping our in development of Lost Region game.
Farom Studio Team


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Xbox One player here, and this looks really fun. The idea of building your own base, if it can be anywhere, I wiuld make mine in the city or on a building structure? I saw it was red for the outline... maybe make it green if it’s ok to place and red if I cannot place in that location? (Just my experience) Halo Reach had a good introduction to Forging with the help of item rotation snapping so you can pick the angle and place all items at 45° or whatever angle to make it all in line, snapping objects together that can be linked like fences (easy to keep placing side by side), and phasing items together or enabling them to go into the ground just in case you want to build on uneven terrain. I know this is nowhere near the same level of creating and building, and it’s not suppose to be because this is not map creating but just base building, but ideas that have been around since Tony Hawk’s level creates in the skateboarding games way back when that just make things smooth. Just thought I’d share an idea and desire of mine! Take it how you will.

I’m excited to see how this progresses.

Cheers :)

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Lost Region
Windows, Mac, Linux, XONE, PS4
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Farom Studio
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