A third-person, open world Survival Action sandbox with combat, looting, crafting, building, leveling and diplomacy, that will take you to the world after civilization crisis.

Join a group of people or create your own faction, build your base or capture it from your enemies. Create your own world where you can be proud loner, or create a group with your friends. The entire subsequent history of the world depends on you.

World – Large realistic US themed open world covering over 64sq.km(39sq.miles). Every building in this world is explorable, you can search loot or create your base in every building in the world.

Build system – You can either build temporal camps to store found loot, or huge bases for you and your personal faction.

Combat – The combat system is designed more for stealth or fighting from ambush. Attack on the forehead is not so rational. Also you can take your friends in the fight or hired NPCs. If you are a solo player you can crouch and sneak your way past enemies or throw objects to distract them.

Huge expanses of Lost Region are fully open and how explore them is up to you.
You can explore world by yourself or with your friends, gather resources and build camps or bases, craft, hunt, run NPS missions, fight with other players, arrange raids on their bases or even capture their buildings to raise your influence in world.
World covers approximately 64 sq. km. with vast forests, big city, and underground locations.
The world population will react to your actions. If you injure NPCs, their attitude towards you will get worse and vice versa, by assisting and completing missions of fractions you will increase your authority.
Also, your relationship with the factions of the other players will be affected in many ways on the game.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Weekly News #1

News


Fixes
Bug fixing work continues
Fixed bugs:

  • Fixed player num in the server browser.
  • Fixed version in the server browser.
  • Fixed ping in the server browser.
  • Fixed the wrong height of the Landscape that was causing the character to fly.
  • Minor landscape and collision fixes


VoIP
We've added location-based VoIP to the game, so now you will be able to communicate to other players using voice.

Server
We added a time multiplier for server options.

Navigation
In order to optimize the game, we were working on navigation changes for the NPCs.

New lighting and sky
This week we were mostly working on world lighting and now it looks much better. Also, we added a new Skybox.

ScreenShot00008


ScreenShot00016

LOST REGION 0.2.4.0 DEVELOPMENT INFO

LOST REGION 0.2.4.0 DEVELOPMENT INFO

News

Some information about Engine, World, Characters and other minor updates, for Lost Region upcoming 0.2.4.0 patch.

Comments
Guest
Guest

I am really looking forward to this game. Please dont be like the fun pimps with 7dtd and push console players away your game looks really fun.

Reply Good karma Bad karma+1 vote
Airakin
Airakin

Xbox One player here, and this looks really fun. The idea of building your own base, if it can be anywhere, I wiuld make mine in the city or on a building structure? I saw it was red for the outline... maybe make it green if it’s ok to place and red if I cannot place in that location? (Just my experience) Halo Reach had a good introduction to Forging with the help of item rotation snapping so you can pick the angle and place all items at 45° or whatever angle to make it all in line, snapping objects together that can be linked like fences (easy to keep placing side by side), and phasing items together or enabling them to go into the ground just in case you want to build on uneven terrain. I know this is nowhere near the same level of creating and building, and it’s not suppose to be because this is not map creating but just base building, but ideas that have been around since Tony Hawk’s level creates in the skateboarding games way back when that just make things smooth. Just thought I’d share an idea and desire of mine! Take it how you will.

I’m excited to see how this progresses.

Cheers :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Twitter

Latest tweets from @studiofarom

Our 3D designers continue to work on new meshes and rework some of the old ones. As we stated we are working to com… T.co

Jan 14 2022

We are optimizing the AI not just in terms of quality but in terms of its execution as well. We are revisiting all… T.co

Jan 7 2022

Hello guys, we wanted to take a moment of your time to wish you a happy New Year. Thank You all for staying with us… T.co

Dec 31 2021

We are working on is level updates, not in terms of content, but in terms of optimization for Unreal Engine 5. The… T.co

Dec 31 2021

We wanted to thank you guys for being with us. Next year is going to be challenging but we have no doubt that we wi… T.co

Dec 24 2021

Our 3D designers shared some work, a lot of work has been done and a lot of work still needed to be done, but you c… T.co

Dec 24 2021

The work on R&M ARS is nearly finished and we will get to the next level soon. We've decided to test UE 5 and see… T.co

Dec 17 2021

This week we were focused on level optimization to get rid of FPS spikes during sub-level load. As we promised we w… T.co

Dec 10 2021

This week our sound designer was focused on animal sounds. There were some missing sounds of the animals, as well a… T.co

Dec 3 2021

We were outdoors yet again to find a really abandoned place, which we can use as a reference for our 3D artists. Th… T.co

Nov 26 2021