Loowa is the opposite of Lucas. When Lucas is scared, Loowa is brave. When Lucas is feeling cornered and wants to hide, Loowa is capable of moving forward, regardless of the difficulties. In a place where things aren't what they seem, Loowa has to overcome challenges to reach Sanctuary, and Lucas will go along for the ride!

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It's beginning to look a lot like... a game!

It's beginning to look a lot like... a game!

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A few days before our demo's release, we showcase our new UI and a music track.

Tying up loose ends

Tying up loose ends

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We're almost at the end of the road and everything is falling into place, from animations to SFX and music.

"Loowa, tell me your story!"

"Loowa, tell me your story!"

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Lucas' story is told with the help of illustrations collected throughout the game.

More pieces in the puzzle(s)

More pieces in the puzzle(s)

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Progress in our Beta Build and more pieces are added to our new puzzles!

Introducing Lucas' sanctuary

Introducing Lucas' sanctuary

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Concept art for Lucas' bedroom, the place that's most dear to his heart.

All the pieces are coming together

All the pieces are coming together

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Sneek peek at our brand new Beta build and our very first new puzzle!

Lucas concept art

Lucas concept art

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We showcase the final part of Lucas' concept design, but we need a hand picking out the colour of his clothes!

Meet our boy, Lucas!

Meet our boy, Lucas!

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It's time to reveal Loowa's other main character. Yes, there's another one!

Revelation day: polls and puzzle test

Revelation day: polls and puzzle test

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We disclose the Twitter poll winners and reveal the development test of another of our new puzzle concepts.

Log and flower concept studies and plenty of polls!

Log and flower concept studies and plenty of polls!

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Puzzle art concept studies: we're calling all hands on deck, there are three polls waiting for your opinion!

Through the magic door

Through the magic door

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A walk through the development of our "door" to the world of Loowa.

Lights, camera, action!

Lights, camera, action!

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It's all about animation! How many takes did it take?

This door will let you through

This door will let you through

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User tests are changing Loowa for the better. but there are still a thousand steps to take on the road to the vertical slice.

Logo and app icon reveal

Logo and app icon reveal

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Logo creation process, reveal and implementation in Unity on Loowa's main screen.

The devil is in the details...

The devil is in the details...

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Testing bits and pieces in Unity and hoping it will all fit together in the end!

What's cooking? Animations, UI, new puzzles, oh my!

What's cooking? Animations, UI, new puzzles, oh my!

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Game development is a bit like juggling, or is it? How many balls can we keep in the air before they all come crashing down on us?

Loowa game: the road so far

Loowa game: the road so far

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At the start of production, we reflect on the good, bad and ugly of Loowa's pre-production phase.

The Alpha Build was made for testing

The Alpha Build was made for testing

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Sneak peeks of Loowa's Alpha Build and where its tests led us.

Loowa character concept art

Loowa character concept art

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At last, we reveal the final Loowa in all its glory.

Sometimes we laugh!

Sometimes we laugh!

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Bloopers, game dev style! Or how a late-night testing marathon created the "Sid effect", making us believe it's not all tears in the game creation department...

Loowa character design

Loowa character design

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A journey throughout the many forms and test phases of Loowa.

Final environment mockup reveal

Final environment mockup reveal

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Environment concept art journey and final destination.

Parallax effect simulation in Unity

Parallax effect simulation in Unity

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Searching for ways to set Loowa apart from other games and trying to create a unique experience.

What's in a puzzle?

What's in a puzzle?

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Reflection on puzzle implementation, a literal game-changer for Loowa. Also, art style tests. Lots and lots of tests.

Game design and gameplay sneak peek

Game design and gameplay sneak peek

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Level design struggles and victories — or how we changed the game's whole concept in two days (and showcase the video which sold us on it)!

Tests, tests and more [art style] tests

Tests, tests and more [art style] tests

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Reflection on game art style tests and their importance in the development of the game's concept.

Game programming tests #1

Game programming tests #1

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Game programming sneak peek, showcasing one of Loowa's programming tests.

Art concept: game mockup

Art concept: game mockup

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We present three game mockups which focus on three different areas: forest, jungle and mountain. Loowa​’s journey takes players to different areas...