LFS S2 is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving. It is therefore highly recommended to drive the sim with a steering wheel, because even though you can use keyboard and/or mouse, a wheel is what you use in a real car, so a wheel should be used in a serious racing simulator. Especially when going online, where fast reactions are required.

In S2 you can race alone or against the AI, but the real fun is to be found online, in multiplayer mode. Racing against real people is simply the best thing and LFS makes it easy for you to do so. There are also several online racing leagues you can take part in, if you are looking for something with a more competitive edge.

A serious simulator obviously requires a very good physics simulation to provide the thrill and fun of real racing. This is done by simulating all aspects that are important to racing. LFS S2 is the second step towards our vision of what the sim must become and already does a very good job in simulating real racing. Many racing aspects are covered - comprehensive setup possibilities, fuel usage, tyre wear, a lot of different surface types, intriguing racing environments, different car classes, etc. All these aspects make sure you have enough to practise with and spend time on learning the flow of the tracks. Additionally, don't forget to plan your pitstops - find out how much fuel your car uses on a track and how are your tyres behaving on any track, with your driving style. All aspects you will have to think about in real racing and as such you need to think about them in S2 as well.

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Everyone loves good graphics.
For sure!

But how about old and brilliant racing sim called LFS? Ugh, this thing is old,But it's going to have new engine "this year"

So, i am not waiting, i am releasing my "Final" version in ReShade.

There is a looong list of changes since the 3.5 version


First difference is ReShade PostFX base. There was recreated lighting simulation from 3.5 version, than it has been overhauled to the DAGI version (Double Accuracy Global Illumination) and performance was better than it was on ENB base


After tweaking some DAGI, screen space reflections were added and after working on pipelines the PDAGI was born (Projected Double Accurateness Global Illumination) which is my way for Screen Space Ray-Tracing You can read some about it's revenue


At first stage i had problems with color- dependant lighting because of predefined LFS lighting system. I have recreated HDR white point balancer and after that i have recreated white point balancer for color balancing.

After that Color Bleeding was in ReShade control - I could watch any scene with a proper final looks... And it was today


So new features: HDR, PDAGI, Depth Based "Volumetric" Ambient Lighting, Mouse Controlled DoF, Dynamic white point balancer, multipass AA and some other weird stuff... And a bit of ReShade experience... And have a good day:D

Got Back to 4.0 "Redux"

Got Back to 4.0 "Redux"

Live For Speed S2

After a 2 years of tweaking and testing some new shaders, new version based on ReShade D3D Hooker is getting close to release

New Project (Probably)

New Project (Probably)

News 2 comments

[BIG UPDATE TEASER] New rig... New possibilities... New Project?

Back to work

Back to work

Live For Speed S2 5 comments

New version of Graphic Override comes... Pretty strong!

Graphic Override 2.5 is coming

Graphic Override 2.5 is coming

Live For Speed S2 4 comments

Hi! LFS Graphic Mod- Graphic Override 2.5 is being prepared for release. This version contains: New camera settings, new sounds, HD Textures by Expert192...

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LFS Graphic Override 4 Reshade Edition

LFS Graphic Override 4 Reshade Edition

Full Version 3 comments

FINAL ReShade version of Graphic Override 4.0 for LFS

LFS Graphic Override 3.5

LFS Graphic Override 3.5

Full Version 2 comments

Live For Speed Graphic Override Mod version 3.5 Last version of the Mod based on ENB Series hook (www.enbdev.com)

LFS Graphic Override 4.0WIP

LFS Graphic Override 4.0WIP


OPTIMISED FOR 1920x1080 RESOLUTION RC2 version of unfinished 4.0 "Redux" project. Focused on light simulation. Very performance heavy, something like...

LFS Graphic Override 3.0

LFS Graphic Override 3.0

Live For Speed S2 Full Version

LFS graphic mod based on ENB series, version 3.0 Ambient occlusion changes, 2 step color correction, new white balancer, dynamic HDR, Depth of Field fixes...

LFS Graphic Override 2.5

LFS Graphic Override 2.5

Live For Speed S2 Patch 3 comments

Graphic Override is pretty advanced graphic Live For Speed mod based on ENB series. It uses Multipass shaders, Cross-Processing, advanced Indirect lighting...

LFS Graphic Override 2.21 [Fixed Version]

LFS Graphic Override 2.21 [Fixed Version]

Live For Speed S2 Full Version 3 comments

8th version of my LFS Graphic mod started in 2009! Graphic Override 2.2 Contains high quality SSAO, Indirect Lighting, DoF, HDR, HLSL shaders, FXAA, Color...


Check out Graphic Override (G.Override) Project! ;)

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a HUGE step up from Need for SPeed

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When I get some money, I'm going to get this and a good steering wheel.
Well, I'll probably need a good PC first but whatever.

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It's a great little game. If i could only find my copy of it....

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