LFS S2 is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving. It is therefore highly recommended to drive the sim with a steering wheel, because even though you can use keyboard and/or mouse, a wheel is what you use in a real car, so a wheel should be used in a serious racing simulator. Especially when going online, where fast reactions are required.
In S2 you can race alone or against the AI, but the real fun is to be found online, in multiplayer mode. Racing against real people is simply the best thing and LFS makes it easy for you to do so. There are also several online racing leagues you can take part in, if you are looking for something with a more competitive edge.
A serious simulator obviously requires a very good physics simulation to provide the thrill and fun of real racing. This is done by simulating all aspects that are important to racing. LFS S2 is the second step towards our vision of what the sim must become and already does a very good job in simulating real racing. Many racing aspects are covered - comprehensive setup possibilities, fuel usage, tyre wear, a lot of different surface types, intriguing racing environments, different car classes, etc. All these aspects make sure you have enough to practise with and spend time on learning the flow of the tracks. Additionally, don't forget to plan your pitstops - find out how much fuel your car uses on a track and how are your tyres behaving on any track, with your driving style. All aspects you will have to think about in real racing and as such you need to think about them in S2 as well.
Just a moment before the big step for the LFS Community my mod started to be a compact ReShade pack which looks on the screen how i'd like to see it.
New (old) GPU (GTX 275) gave me new power for my inspirations and about 2 years of developing the new shaders.
The only thing that just doesn't want to cooperate with 0.6T version is SSGI which was my ace for photorealism, but that is the last problem for the next week. At least i had it working in "R" version.
Here is some kind of demonstration of the actual "Beta" state for 4.0 Version which i had to call "Redux".
The screen space reflections looks naturally now
Totally new feature is physically based HDR which perfectly works with 3.5 White balancers, a new lighting filters and color bleeding
This version is already good for performance and image is not messed up (compared to original)... But there is still one big feature to come!
So... If everything will get fine, the new script is going to work, GTX 960 is going to be installed and i could create 3 classic setups: PhotoMovie, Ultra, Normal
I hope that you're as interested for the effects as i am!
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