This is an UE4 Tech demo for my Gore System Plugin. A C++ plugin that allows you to simply dismember your skeletal mesh. It aims to offer the the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier). You'll probably want to use this plugin in a horror game but you can apply it to any skeletal mesh like vehicles, animals, abstract stuffs...

Post news RSS Klian Gore System: Update v0.2.0

Klian's Gore Plugin Update v0.2.0 Demonstration of Klian's Gore Plungin used in a VR Project.

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UPDATE v0.2.0

- New Variables Categories

- Alternative Physics Asset fixed and improved

- C++ code ordered

- Various minor fixes

Update020

About Collisions

This plugin will hide some portion of your mesh and you can chose what it should do with collisions.

There are two different ways to handle collisions:

EPhysBodyOp

Api.unrealengine.com


modes


PBONone PBOTerm


PBO_None: this method will not destroy collisions. The system will hide only the mesh visibility.

PBO_Term: this method will destroy collisions. You will not be able to restore collisions on this model if you use this method

VR Demo (not included)


In this video I used the OnHit event to apply a point damage on sword's impact. The system manage the damage and decide if a bone will be broken or not. Everything is C++ and performance seems to be great using the defaul mannequin from Epic Games.

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