- New Variables Categories
- Alternative Physics Asset fixed and improved
- C++ code ordered
- Various minor fixes
This plugin will hide some portion of your mesh and you can chose what it should do with collisions.
There are two different ways to handle collisions:
PBO_None: this method will not destroy collisions. The system will hide only the mesh visibility.
PBO_Term: this method will destroy collisions. You will not be able to restore collisions on this model if you use this method
VR Demo (not included)
In this video I used the OnHit event to apply a point damage on sword's impact. The system manage the damage and decide if a bone will be broken or not. Everything is C++ and performance seems to be great using the defaul mannequin from Epic Games.