Kingdom Commander is based on a game which could have been one of the biggest turn based strategy game ever made: "Moonbase commander". With new gameplay features, 3D graphics, cross platform play, and much more Kingdom Commander is poised to be thee spiritual successor. 3 developers including myself (known as Old Owl Games) have worked on Kingdom Commander for close to a year. We're comprised of X-Ironlore and X-Harmonix veteran developers with a large list of games under our belts including Titan Quest, Rockband 2, Rockband: Beatles, Dawn of War: Soulstorm, and Reckoning: Kingdoms of Amalur. We've also worked on indie projects including Natural Selection 2, Overgrowth, and Grim Dawn.
Try the Pre-Alpha right now!
We have a large set of updates for the latest build of Kingdom Commander.The focus of this build was to pump up the visuals. All the FX have had an overhaul with new explosions, animations, ground decals, new sounds, and a new music track. Another large feature was weather. The player can now pick and choose the type of weather (rain, snow, etc) they want in the game and the amount. The UI is still in progress but we're reworking menus and layout. Finally, with game play we've added the much requested timers to the turn base mechanic, as well as player requested tweaks.In the coming days, we'll be posting our road map for the development of Kingdom Commander. As we'll be diving into AI and exciting new features.
Thanks again for your support!
Old Owl Team
0.3.3.0 Build List:
[Change] Modify some effects.
[Fix] Networking issue in Medium_02
[Add] Timer for player turn.
[Fix] The cord blink toward to the hub.
[Add] Weather setting.
[Add] Popup, "Your Turn" message
[Add] First pass on new sounds and new combat music demo.
[Add] Improved effects, decals to explosions
[Add] Range indicator for anti-air
Kingdom Commander Pre-Alpha Play all this weekend!
Kingdom Commander is having it's first Pre-Alpha Play Day on August 12th 2012.
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