Kilgazar's army has captured your village! It's time to take matters into your own hands! Battle your way through hordes of enemies. Learn and use powerful magic spells. Infiltrate the fortress to pass through the gateway to the dark underworld. Can you defeat the demon lord, Kilgazar, and free the land from his grasp? System Requirements: - Java 6 or newer - OpenGL-capable graphics card Operating Systems - Windows XP, Vista, 7, 8 - Linux (has been tested on Ubuntu 12.04) - Mac OS X (Fullscreen mode is not currently supported.) This game features single player and local hotseat multiplayer game play.
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kilgazar is available as part of groupees community bundle 2!
Version 1.1 adds local hotseat multiplayer allowing up to six players in a game.
kilgazar version 1.1 released
A single level demo of the game is now available for Windows, Linux, and Mac OS X.
kilgazar demo available!
Fascimania is pleased to announce the release of Kilgazar for Linux on Desura!
kilgazar linux release
Kilgazar is now available for purchase on Desura! The game will be playable on July 1st.
kilgazar desura release
Beta testing is going well. The main concern is getting the balance of the game correct. The most difficult thing is to make it so that the game has just...
beta testing continues
The main focus lately has been map generation lately and building nice looking, complex, and varied maps. The status bar has been cleaned up again and...
new map algorithm plus inventory and status bar changes
The larger coding tasks are done and it's down to tweaking and and enhancing game play.
Although there haven't been many news posts lately, there has been a lot of progress with Kilgazar.
a lot of progress lately
The inventory screen has been finalized. Kilgazar will have a limited inventory, but this shouldn't be too cumbersome to the player. There will never...
new inventory screen
Here's the new spell book design. There are four circles of magic and each circle contains two spells. The number of spells was trimmed from 28 down to...
new spell book design
It began as a simple change to the status bar, but became much more than that. Character statistics moved from their own screen into the status bar to...
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