Amidst a dying earth a plan is devised to save humanity. Using the last remaining resources available, a starship has been built, a very large ship named Ixion. Recall the story of Ixion the Greek hero who was tied to a fiery wheel spinning in the sky for eternity. The mission was tiresome, so many had been born on this ship never setting foot outside. Things were going smoothly despite the years of disrepair to much of the ship. And then it happened, a deadly pathogen spread through the ship and within 12 hours nearly everyone who had come in contact with it were dead, or worse…
You are a simple psychologist living in the lowest economic class on the ship. When everything went wrong you stood up and began a journey to get to the bridge of the ship, hoping to find a way to survive this crisis. Along the way you discover many survivors, Will you be their Savior or will you be the last nail in the coffin for this expedition?
This game was made within a time frame of 48 hours for the #fargogamejam2017. View other games from the game jam Jams.gamejolt.io
If you like this game, please vote for us by July 19th!
Design & Programming:
Story & Audio:
Meridith Russo - "If I was your girl"
Amie Kaufman - "Illuminae
As a product of the Fargo Game Jam 2017, we're proud to present Ixion, a story driven space horror thriller. You can read more about the plot details in the description, followed by a link where you can vote for our game by July 19th.
To give an idea of what this game is like:
Currently, this game is exclusively VR, with plans to bring it to standalone soon(real soon!).
The game was inspired by the nostalgia for 90s video games from the PS1 and early PC erra like System Shock, and an imaginary version of Dead Space envisioned in a low resolution style. All of this is combined with the immersive powers of the HTC Vive, allowing you to visit that sense of nostalgia in person.
The game is designed to be a sandbox like adventure with multiple corridors to explore. This was what we ended up with as a level design framework after the first 24 hours of development.
With the low poly pixle art, we were able to jam pack the game full of story and lore in terms of dialogue and art assets.
Little easter eggs of set dressing can be found throughout.
After getting the ragdoll simulation set up, the final stretch proved to be where the real magic came alive.
Our game stands as a wonderful technical achievement of what we could do in terms of artistic and narrative design, focusing more on the aspects of putting together a world rather than focusing on any single game mechanic. Although VR owners will get to hop in immediately, we do have plans of bringing this game to standard desktops as well. Improvements and bug fixes will also be made, as well as improved AI in the future. For now, enjoy what you can of the current prototype build.
Updates to this version will come out later this week enabling non-VR PC gameplay.
In its debut article, we'll talk about what this game is about, where it's headed, and what you can expect in the upcoming future.
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This is the game jam build. An updated version that supports non-VR and with a few fixes and updates will be released later this week.
This is the first official release of this game. It is a 24 hour prototype we developed as part of the Fargo Hackathon 2018.
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