Ever wondered where all the elements came from? If the world started with just Earth, Air, Fire and Water, then where did we get Humans, Sawblades and Plastic? Or Lakes, Milk and Elastic? Starting with just those original four elements, it's up to you to craft all the others!

Post article RSS Articles

It Takes Two - Release


Hey all! I made It Takes Two primarily because I wanted to work on a game I'd be happy to call "complete", while also wanting to learn more about Android-specific game development. I reached my goal over summer 2018 and released the game in mid-September, featuring 260 elements, with full art and hint text for each element.

Screenshot 20180911 001940

The first design decision I made was to make sure the entire game worked using Unity's built-in UI system - that meant it had to be flexible and work across several resolutions seamlessly. Much of the early stages of development was getting the size and layout of the cards and other UI elements just right - I feel as if I managed that for the final release!

I picked a vector art style, using a brush to make the card art look hand-drawn. While it turned out to be pretty time-consuming designing art for all 260 items, it certainly helped me learn how to use Affinity Designer properly; most of the development time went into creating the artwork.

The two things I'm most unhappy with in the initial 1.0 release is the lack of sound or music, and the poor quality of the hints. I've made it a focus of the upcoming July 2019 update to provide clearer hints with less of a focus on alliteration or trying to be witty and outside the box, and I'd like to at least create sound effects for clicking on cards, with music being a stretch goal. I'm currently choosing between synthesizing effects and using Foley recordings for moving cards around.

An update for the game is in development and planned for release in July 2019; it will contain more elements, more recipes and an updated interface and hint system.

Add file RSS Files
It Takes Two Advance 1.0

It Takes Two Advance 1.0

Full Version

The 1.0 release of It Takes Two Advance, complete with the same 260 elements of the main version of the game and the same crafting recipes!

It Takes Two 1.0 (Windows)

It Takes Two 1.0 (Windows)

Full Version

Windows Version 1.0. Contains 260 items with tons of recipes!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.


Latest tweets from @daniel_ilett

Taking part in a game jam and my laptop has only BSOD'd three times so far, going well 😅

Nov 20 2021

New video time! Ever noticed in PS1 games that textures look a bit wonky at certain angles? It's due to affine text… T.co

Oct 28 2021

I know Unity has got slower with recent versions, but this is a bit much? 😅 T.co

Oct 13 2021

In case you missed it, I made a tutorial all about making decals in Shader Graph! This one delves into some fancy m… T.co

Oct 12 2021

Took me a while to write this one up! Learn how to use UV offsets to recreate the wibbly-wobbly ripple effect that… T.co

Oct 12 2021

Been using Game Maker Studio for the first* time for this game jam! Seems super easy to get to grips with, will pot… T.co

Oct 9 2021

So excited for this! Been a while since I've taken part in a game jam properly. T.co

Oct 8 2021

My friend is making a really cool game about a parasitic worm! It's coming to Steam, and it would help a lot if peo… T.co

Oct 5 2021

RT @WGDSoc: There are lots of tools available for making games. Here's just a handful of them that you might find useful!… T.co

Oct 4 2021