I'm a PhD student at the University of Warwick working with HDR video delivery to mobile devices. I graduated from Warwick with a Computer Science MEng in 2018. I strive to make the best games I can so I spend much of my time with Warwick Game Design Society, taking part in game jams! I'm the President of WGD for the 2019/20 academic year.

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Hey all! Been a while since I've frequented IndieDB. Lately, I've started producing Unity tutorials on my website - so far they've focused on shaders, but I plan to branch out in the future. If you like my work, consider supporting my Patreon!

I recently wrapped up a series about Super Mario Odyssey's Snapshot Mode, implementing image effect shaders in Unity to emulate those filters. I also uploaded them as a package to the Unity Asset Store under the title "Snapshot Shader Collection"; just drop a single script on your main camera to instantly add a screen filter mode, complete with 12 effects.

Here are some of the effects seen throughout the series.

Greyscale and Sepia

One of the first image effects most tutorial crash courses take you through is a greyscale filter. for each pixel, you just modify its colour in-place. Sepia-tone filters do a similar thing - see the tutorial here.

part1 scene sepia

Silhouette

It's relatively easy to simulate a silhouette effect using the depth buffer - it's already written to by default, so it's as easy as reading the values from the buffer. See the tutorial here.

part2 scene silhouette

Gaussian Blur

Blurring algorithms take some kernel function over a window of pixels and take a weighted or unweighted average of the colours in those pixels. See the tutorial here.

part3 scene edgeblur

Edge Detect, Neon, Bloom

Edge detection is seen commonly in image processing. A Sobel filter takes image "gradients" in the x- and y-directions and combines them using Pythagoras to get the magnitude of how "edgy" a pixel is. A neon effect can be created by colourising and saturating the edge detection result and adding Bloom. See the tutorial here.

part4 scene neon bloom

Retro consoles - NES, SNES, Game Boy

Everyone loves retro games! Go to the IndieDB homepage and count how many games use pixel art heavily. It's relatively easy to pixelate an image in Unity, and from there, there's tons of strategies to recolour an image. See the tutorial here.

part5 scene nes pixel

Oil Painting

Building on other knowledge of kernel functions from previous tutorials, you can use a Kuwahara filter to smooth image details without losing edge fidelity. That leaves a painting-like effect. See the tutorial here.

part6 scene painting trees

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PedroNunes
PedroNunes

Thanks for following Tannhauser, Daniel!

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danielilett Creator
danielilett

No problem, it looks amazing :D

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Latest tweets from @daniel_ilett

The instructions on this packet of noodles are just "Cook until all the ingredients are cooked".

Jul 15 2019

Maybe I should add a Patreon goal to hire a damn proofreader. I made a lot of spelling errors in my articles, I'm ashamed.

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Controversial opinion in academic circles, I think: Microsoft Word's built-in equation editor is super easy to use… T.co

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Think I have a clearer idea of how to structure my Patreon tiers. $1 gets you convenient PDF versions of my works f… T.co

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Trying a different writing style. Rather than optimising as I go, I'm gonna splurge all the details (i.e. too much… T.co

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For anyone still around uni, there's a super cool meetup for gamedev people in Leam coming up soon. I'll be there -… T.co

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