Welcome to your ultimate nightmare:

"You`re Peter "Pete" O`Brannon, a Private Eye. Sounds faszinating? It isn`t, trust me - unless you find it exciting to hunt down cheating husbands and lost dogs while living of cheap Chinese food in shabby motels. THAT would be what Petes job is all about - but luckily for him, he has a good customer paying his bills. It`s GlobalSecure Inc., one of the biggest insurance companies on the East Coast. More exactely, it`s Samantha "Sam" Miller who runs their investigation departement on insurance fraud. She`s tough, she`s intelligent, she`s better than Pete. By far better. But due to the companies Code of Conduct and some very nasty ethic rules, she`s prevented from taking, erm, "semi-legal" steps to gain essential information and proofs. That`s where Pete steps in - for 500 bucks per day + expenses + a nice 20% share of the money the company saves with whatever Pete finds out.

Into the Dark is a playable B-Movie, a trash Experience composed out of 60% humour, 30% horror and 10% technical flaws. Enjoy!

This game is based upon the winning entry of the scariest game competition on TGC:


The first release on Gamersgate and as boxed retail product was 30th of October 2012, the official Desura Release in April 2013

WIP Gameplay Level 4:

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Hello everyone!

Let`s start off with some basic news.

While my 10th novel will launch on Tuesday (sorry folks, still German only), some work has been done on "Into the Ice". While a half-track production is scheduled to start End of April, going into full production in September, we took some time to do silly and meaningful things alike. As we are still waiting to get our hands on GGMax, all tests are run in GameGuru for now. Therefore, a

All visuals here do not represent the target or final visual quality of the game and should be considered as proof of concept tests only.

I couldn`t resist and purchased the "BISMARCK II" Spaceship from the TGC store to put it into one of our test levels. It`s funny enough. Too low-fi for close-ups, probably will not make it into the final game as it is. But hey, just for lolz, take a look:

Bismarck II from the TGC store

More serious, we have been testing the application of our generic ice cubemap shader onto any imaginable asset. And, strangely enough it works surprisingly well. This cave was originally a stone structure:

And we started to dig into our old documents from the Cold War and WWII to carve out some of the technology, personaes and, of course, ideology and viewpoints you will encounter in "Into the Ice - Nazis of Neuschwabenland".
Research has always been an important part of our dev approach. We never had the fanciest visuals, or polished games and, oh, boy, rarely even stable games - but the amount of historic and scientific details checking out was second to none.

  • For "Robert D. Anderson & The Legacy of Cthulhu", we worked with the Editors of the German edition of the official Cthulhu RPG to get the Lovecraft lore right, and with historians to get the Nazi part in Order. Actually, the lead advising historian, currently one of the managers of Austrians national arms museum, played one of the two crazy scientists in the cutscenes.

  • For "Painkiller Resurrection" we worked with an actual catholic priest and Vatican-appointed scholar to get the purgatory and the "Proto-Angels" right. You know, the voices that guide our anti-hero through the underworld. The priests library was incredible, and I had some blast with brushing up my rusty Latin!

  • For "Into the Dark" I digged out my documents from my own time as (undercover) journalist and politician, and some of the seemingly random documents you can find in the game are actual ones, a few of them still being classified. I tried to mask that under a lot of (bad) puns, but that didn`t save me from a very real visit of very real "poor mans Men in Black". Ah, yes, and we got the full movie "Night of the Living Dead" to be watched ingame. Zombie-education!

So, why is research important?

In a nutshell, it makes your game credible. Even if the rest sucks or the game doesn`t become what you have envisioned (which happened to us, too, several times), you still have a redeeming factor there. And if your game is great, it becomes even better.

  • If you plan to develop a survival game, get your facts straight. Don`t rely on some Google research or a weird prepper blog, go and find a credible source. If you speak German (or don`t hesitate to use Google translate), check out this survival website. By the way, their piece on surviving a Zombie Apocalypse is both funny and useful.
  • If you are going into space, be it the next Indie take on Freelancer / Star Citizen or something entirely different, use the outcome produced by taxpayers money. Head over to the NASA website and dive into a whole world of information. If space travel and FTL technology is part of your game, don`t miss their skunkworks lab page.
  • If you center your game around historic events, get a historian specialized in your topic. Many will provide their advise for free or for a very reasonable fee. Most of the time they LOVE that a creative mind is actually asking them for advise. Be polite, be professional and LISTEN.

So long,

your friendly crazy Australian Austrian developers.

Ivan out ;)

We are back!

We are back!

News 3 comments

The hiatus of Homegrown Games is over - we are back in Gamedev! Expect the restart of the development on "Into the Ice - Nazis of Neuschwabenland" and...

A deeper look into "Father`s Island 2.0" and the work behind the update

A deeper look into "Father`s Island 2.0" and the work behind the update


One of the biggest updates we rolled out ever has raised some questions - including the one why it had taken so long to be released. Here some insights...

Homegrown Games Triple Strike

Homegrown Games Triple Strike

News 2 comments

WE ARE BACK - With "Final Editions" for "Into the Dark" and "Father's Island" released on Steam & a new playable for "Into the Ice" !

How to get your hands on "Into the Ice"

How to get your hands on "Into the Ice"


While the final release of Into the Ice is still almost a year away, thousands of people are already playing it. Do you want to join them?

RSS Files
IndieDB / Desura exlusive X-Rated X-Mas Demo

IndieDB / Desura exlusive X-Rated X-Mas Demo

Demo 15 comments

The X-tra trashy playable B-Movie featuring the worst Austrian accent in English gaming history proudly presents the X-R-X-MAS Demo! This is a special...

Official Demo 1

Official Demo 1

Demo 2 comments

This is the official ENGLISH Demo released prior to boxed release by the German distributig company. Does not contain X-rated scenes, the new jokes &amp...

Hotfix ENGLISH version

Hotfix ENGLISH version

Patch 2 comments

This is the official hotfix for "Into the Dark", ENGLISH retail version. Fixes: - fixed bug with the electricity puzzle in level 4 - fixed bug with the...

Hotfix for German version

Hotfix for German version

Patch 4 comments

if you bought the German boxed or download version, this patch here will give you several enhancements and bugfixes. Besitzer der Deutschen Verkaufsversion...

Into the Dark 100% Playable L5 Public Alpha Cut

Into the Dark 100% Playable L5 Public Alpha Cut

Demo 16 comments

*UPDATED 12-12-2012 with DirectX needed to run it* If game freezes on loading close to end of loading, replace "dividetexturesize=1" in your setup.ini...

Precursor of  "Into the Dark"

Precursor of "Into the Dark"

Demo 1 comment

This is actually the 1-Level-Demo-Tryout freebie rubbish version that won the Scariest Game contest at the TGC boards. While being unpolished and technically...

Comments  (0 - 10 of 276)

It is a okay game I did play better games before if the I don't mind the dark in this game just the really slow walking and blowing up stuff it more the impact of the explosion is to big I stand as far away as I can get but it still hit or killed I can't find the options menu to set the screen or to see the controls the rest of the game is oky some glitches here and there I like the creepy sound it makes it more scary to play at night hope to see some updates on the game it can be improved a lot

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IvanErtlov Creator

check out the latest Halloween Edition on Steam.

Reply Good karma+2 votes

hi I got the ultimate trash addition, and its really hard, is there a trainer or cheat for it.

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IvanErtlov Creator

we scripted a god mode for a player with arthritis. Contact us when you a are desperate enough to need that ;)

Reply Good karma+2 votes

I just start to play Into the dark...looking cool but its a lil bit to dark:) I know its a bit of horror game and should be dark but on the screen I can see only places with light and 1-2 m around nothing else. If there any option tell me plz how to fix that in setup.ini.

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IvanErtlov Creator

Read here:


Reply Good karma+2 votes

Now that the game has been released, it absolutely gets slaughtered in the reviews all over the interwebz.. :p. Will you guys EVER program a settings/options menu? I want to try this game, but..yeah.

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IvanErtlov Creator

By the way - 12 reviews on steam. 3x not recommended, 9x recommended.

That´s what counts.

Reply Good karma+1 vote
IvanErtlov Creator

it has an options menu. It even works!
But it´s hidden in the steam app folder ;)

Reply Good karma+2 votes

Looks great man, sweet screens!

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Into the Dark
Windows, VR
Developer & Publisher
Homegrown Games - a HRMC label
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90 votes submitted.

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Ratings closed.

Highest Rated (15 agree) 9/10

I would have prefered giving Feedback to the developers on their page, but the games installer points to IndieDB, so it`s gonna be somehow public: Although I`m pretty proud that this one is from Austria, obviously not far from here, I`ll stick to facts and spare the patriotism influence. I bought this game because of the report on Austrian TV, so I knew what I had to expect - Trash, Zombies, B-Movie-Style. I love that, so I gave it a try. And the game delivers exactly what it promises: Trash, B-Movie…

Nov 24 2012 by ViennaGirl

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