Well! Outside of the word used to describe the aspect of thought, Intelligence is a game about a green dog, a red cat, a sassy kangaroo and a silly skeleton whom are tasked to save the world not only from the several cosmically-worrying entities it boasts, but from the erasure of existence itself!
However, Intelligence is quite a big story, with several charming characters, interesting events, and sporadic plot twists from hither to tither. It's main focus is on being adorable and epic on the surface, while housing underneath the veil, some horrific beasties and elements indeed! Meta-existentialism, spooky ominous skull monsters and motifs that compel the brain to think beyond just 'thats a star, yo' are what makes Intelligence special, beyond the wacky antics the four heroes get up to, the high-tier hilarious writing or the epic space exploration and cutscenes.
This patch finishes a lot of the originally cut but nonetheless planned features from the game, including:
If you find a bug report it in the comments section below, cheers! I have done a full playthrough to the end which took 8 hours and 30 minutes.
I've been slowly chipping away at the last few things I wanted to for Intelligence bit by bit, most of my time has been devoured by working on PFC, though...
So lately Jake (the Lead composer) made a legendary track, and I did some recordings of the fights they go too.
I'm on break, so I've been able to chip away at a decent portion of the work I personally can.
It's a spooky sort of one. The hero who could prove everything, but change nothing.
This patch finishes a lot of the originally cut but nonetheless planned features from the game.
Here be the download versions for different iterations of 314th Clash. Patch 1.0.0 (Release) Patch 1.0.1 (Minor Update and Bugfix Patch)
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Bare with me and IndieDB while we work on getting everything authorized!
Woot, only five hours!? Thanks IndieDB!
I'm not being sarcastic or snarky, that's really good in comparison to Desura which could take MONTHS.