Intelligence is a character-driven RPG oozing with charm, attention to detail and a comical sense of humor which disguises a darker core. Play as the Green Beagle, Rolly, the Red Cat, Pep-- the Sassy Kangaroo, Tristy and the Spooky Skeleton Limbo and progress through an epic of colorful proportions, starting humbly at a penthouse in Brisbane on the East Coast of Australia, the game's scale quickly grows as events become more and more grand. The Big Features! -Over 50 different areas, some of which are set to explode with charming flavor text and interact-able options. -Dozens of charming characters to meet, as well as the four main characters who keep the story and worlds interesting. -Four sensational Acts with over eight hours of gameplay. -Over 40 bosses to defeat, some are more malicious than others. -No grind! Progression is as simple as following the plot. -Dozens of hidden easter eggs, secrets and such. -Turn based RPG combat with a heavy emphasis on strategy.
Here be the download versions for different iterations of 314th Clash. Patch 1.0.0 (Release) Patch 1.0.1 (Minor Update and Bugfix Patch)
Patch 1.0.1 is LIVE!
Updates and Fixes:
-Removed a line in the game.ini file that was still checking for an RTP that wasn't needed.
-Corrected a couple in-game typos.
-Fixed an issue that caused the last few battles not to suppress battle BGM.
-Implemented the Battle Music for Maw, which was finished post-3/14-release.
-RNG Elements were removed from states.
-Blu's HP (In the fight with Sisters of Virtue) was reduced from 120000 to 100000. This will make the hardmode quicker, but more difficult for the careless.
-Added some more flavor text in the Necropolis in the room the party sleeps in.
-Updated the ending text in preparation for the true end, but it also works for the current ending.
-Some conversation text was being displayed instantly, rather than having the letter scroll effect in the final encounter, this has been corrected.
-You no longer are immune to Origination's damage, but are revived shortly after death by a Phoenix effect.
-The help window text for the ability 'Power to Persevere' was working incorrectly, now it has no mana cost, but brings Pep down to 1 HP. It's tooltip has been updated to clarify this.
-Sacreblu's elemental abilities can no longer be reflected, but can still be dampened. This decision was made due to the ability Hall of Mirrors had of being able to entirely trivialize the encounter.
-The Priority of in-combat resurrection abilities was brought from 10 to 999. Making it so regardless of character, a resurrection is the first action that will occur. Red Cordial's Priority was also brought to 999. Enemy resurrection skill priority has not been changed.