Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players spanning up to 3 powerful corporations of the Starfold Confederacy will fight to win control of the system. The primary goal will be to capture or destroy your enemies infrastructure through a combination of the orbital bombardment capabilities of capital ships and small spacecraft including bombers, interceptors, and corvettes.

Post news Report RSS July-August Update Summary

We had a bit of a slow summer overall, but continued to post regular development updates. Here's a summary of our posts for July and August. See our forums for all the latest updates and discussions.

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Here's another summary of our weekly updates for July and August. Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check out our community forums. Major milestones will get their own focused articles.


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Update 119 : Originally posted July 17th
This week in Infinity: Battlescape, we have continued to work on the hauler, which has turned out to be more complex than anticipated. The AI navigation path is now almost finished but still far from perfect. A path can be generated from a planetary ground installation to another, either on the same planet or another planet. The path generator properly sets up a course to avoid collisions with a planet, which as you can imagine is pretty useful.... Read the Rest of Weekly Update 119 here on our forums

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Update 120 : Originally posted July 25th
This week, I will keep the update short. Jan and Kristian have been in vacation and Dan is still busy on figuring out the mercenary op interceptor variant. Our art team has also been working on the carrier for a while now, updating the geometry and refining the shapes and plating, adding asymmetric details here and there. Many parts are still placeholder, but you can see a new work in progress render below:.... Read the Rest of Weekly Update 120 here on our forums

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Update 121 : Originally posted August 9
Greetings everybody. I apologize for the lack of update last week, as I fell ill to influenza combined to a serious heat wave where I reside ( Belgium ) and I was basically unable to work for the entire week. This is forcing us to postpone the hauler patch to mid-august right after I come back from a trip to France. The good news is that most of the work is done, haulers are now able to fly properly along their navigation paths and to transport resources between planets. There is still a bit of work to do related to spawning / despawning them ( and converting their resources into credits ) and on warp, but this should go a lot faster now once I come back..... Read the Rest of Weekly Update 121 here on our forums

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Update 122 : Originally posted August 31
We’re getting close and finally putting the last pieces of the puzzle together. What remains is mostly bug fixing and polishing, so the next patch should come soon - current ETA is next Sunday, but it’s not 100% set in stone and could be delayed to the next week, depending on the amount of bugs and problems to finalize. One thing which took more time than anticipated was the spawning / despawning of the haulers..... Read the Rest of Weekly Update 122 here on our forums

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