Avaruustaistelupeli (ATP) is an arcade simulation/destruction derby in a vacuum arena for 1 to 4 players. Fast and furious battles. Unpredictable events. Uncontrollable chaos. Minimal strategy.
Supports keyboard/mouse and Xbox game controllers. Three AI opponent levels ranging from substandard to nearly impossible. Physics models for easy arcade gaming and hard simulation.
Fight with arbitrary ships or fleets common to all players. Or team up with other people against the AI opponent.
Every system in the arena affects everything. Each part of the ship is simulated individually, which leads to constantly changing maneuverability and game balance as they get detached or destroyed.
Build and share custom ships or test and modify existing ones. Large collection of armors, thrusters, energy sources, weapons and other gadgets to choose from. More coming regularly.
and quantity over clarity -audio. But getting better.
Bug reports and other feedback is welcome.
Phew, here it finally is, almost a year after the previous version!
0.5.2 itself has been ready for a while, but I went through quite a hassle during the release process; hopefully everything works fine. This is really a mess of a release, and hard to summarize. There are tons of new things, but no particular theme. Also, many of the features are preliminary changes that will be further improved in the next versions. Most of the essentials should be covered below.
Download links: Windows, OSX, Linux
Arena environment, menu backgrounds, shipyard etc. are completely redone. So more dust, rust, smoke and overall grittiness.
Clearer in-game feedback effects for paralyzation (left) and cockpit destruction (right). Explosions, smoke and many other game effects are also improved.
No more empty space in the stands; they are now filled with spectators. An announcer and a hockey organist brighten up the mood.
Tournament results contain many pages of miscellaneous secondary stuff about battles, weapon usage, playing style and mishaps. It's not only about winning, after all.
Gamepad browsing is now properly supported in menus, and controls/shortcuts are more consistent. Also instructions on the tutorial page and for ship/fleet handling are more throughout. Look and feel is still in progress, but much better than it used to be.
NPCs have learned lots of new tricks: creative defensive use of beams and cutters, improved efficiency with plasma orbs as well as slightly better tactical awareness. Base code is heavily refactored for more personalized and varying AI combatants in the future.
Lots of small fixes and tweaks, as well as complete code cleanup. Shakes and predictions work better, and camera tweening is now more consistent.
Because.
Another local multiplayer test session of Avaruustaistelupeli 0.5.2-dev.
A report of the local multiplayer party/workshop/testing session of Avaruustaistelupeli 0.5.2-dev.
About creating hard-surface models in Blender, texturing them in Substance and animating them in Unity.
Arcade simulation/destruction derby in a vacuum arena. Fast and furious battles. Unpredictable events. Uncontrollable chaos. Minimal strategy.
Arcade simulation/destruction derby in a vacuum arena. Fast and furious battles. Unpredictable events. Uncontrollable chaos. Minimal strategy.
Arcade simulation/destruction derby in a vacuum arena. Fast and furious battles. Unpredictable events. Uncontrollable chaos. Minimal strategy.
Arcade simulation/destruction derby in a vacuum arena for 1-4 players. Fast and furious battles. Unpredictable events. Uncontrollable chaos. Minimal...
Arcade simulation/destruction derby in a vacuum arena. Fast and furious battles. Unpredictable events. Uncontrollable chaos. Minimal strategy.
Arcade simulation/destruction derby in a vacuum arena. Fast and furious battles. Unpredictable events. Uncontrollable chaos. Minimal strategy.
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