The IFSCL (code lyoko supercomputer interface) is a fan destkop simulation game. It reproduces exactly the Supercomputer of the animated show : CODE LYOKO, and put you as an operator guiding his friend to fight monsters.

Post news Report RSS Asking the user : possibilities for the next version.

If the next version of the IFSCL is still slowly progressing, I need you to help me choose what designs will be used for the next programs.

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Hi everyone,

As you might know again and again, the IFSCL is progressing slowly, because I didn't have as much time as I use to have back in the days. Therefore, I can still work on it from times to times. This news isn't about a potential release, again, It's really not for now, but it's about some things that might be in the next version.

The first question is : will you want a window to help prevent characters to fall in the numerical sea. This event (falling) might happen randomly in the end of some battles (if you lose). Not always, but if this happen, the windows automatically opens, and you have to type as fast as you can the devirtualization codes before the warrior touch the sea.

The actual windows looks like this :


If you are interested by this 'original window', let me know. I'm not always willing to do windows such like this one, because they aren't really in the way the IFSCL is meant to be. But well...


As you know, Carthage will be certainly introduced as the brand new feature, not entirely (read previous news) but still, with great features. One of them being the countdown of the keys, but the problem is that we've got a lot of countdowns in codelyoko, one of them also being for the differed virtualization, that I might also add for that version (not sure though).


Note : the third screen shows a window that, of course, will be in the game, I'm only focusing on the countdown that appears on it)

So the question is, which countdown goes for what, since they've been used in any order in the anime, without sense, sometimes one was used for a specific function, and the next episode, it was for something else...


Which countdown for Carthage Keys ?

Which countdown for Differed Virt ?

Yes or no for the original falling screen of the lyokowarriors ?

Let me know what you think about that in the comments of the news, or on the forum.

Comments
dragon99919
dragon99919

Both for Carthage and differed virt keys the fourth option is really good, but imo for differed virt the third one is better (shows less details which aren't needed in that feature anyway). For the original falling screen of the lyoko warriors - absolutly yes, it looks really nice and would make a great feature in the game! You could always make it switchable (just like automatic lyoko connection) if some people wouldn't like it anyway. :p

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GameCentral
GameCentral

not to be pecky, but the "Origional Window\" exists in a way. it very much resembles the more 3d holomap that appears in the show for when Aelita was falling into the digital sea.

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wandaniarya
wandaniarya

2nd delayed virtualization..
3rd countdown carthage key
yes for the original falling screen of the lyokowarriors

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Vertoew17
Vertoew17

1st and 2nd windows are delayed self virt while the 3rd and 4th belong to the key countdown in Carthage. As for the feature mentioned above, go for it. I like the concept and the artwork is great. Thanks for the update and I look forward to the next version. :)

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Rifqi-Arief
Rifqi-Arief

Horay

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carloscodelyoko
carloscodelyoko

I think that You would choose The Delayed virtualization number 2 and the 3 countdown carthage key. :)

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PGspy18
PGspy18

2 for delayed
3 for carthage key
yes for window, but make it toggleable like the aelita needs code earth menu.

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Guest
Guest

i am thinking to select 2

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Guest
Guest

so what you can 2 one is better for virt and for Carthage 4 the countdown and the 3 to locate the key

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ComputerGeek586
ComputerGeek586

Yes to the digital sea

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florian22_kv
florian22_kv

2 for delayed virtualization
4 for carthage keys
yes for falling screen

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IFSCL 3.8.X [Code Lyoko Game]
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Immudelki
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