Icarian Conflict is a fresh new perspective at first person shooters in today's super saturated market, being designed in the shiny new Unreal Engine 4. Most AAA titles today are lacking in creativity and are only catering to a specific audience. What we want to bring back is the Counter-Strike esque feel to shooters to bring the challenge of wielding a virtual weapon but the simplicity and enjoyment of being able to hop in and play with other players of varying skill. Our plan is to give players that sense of classic social gaming while smacking them in the face with fun at the same time. You can expect different game types, abilities, XP levels, vehicles, realistic gun recoil, and interactive maps. We also have a new way to deliver all of this, buy using our special game mechanic, "Live Gametype switching". More details will be announced soon.
Lethal Lens was founded by Kenny Gazko in 2012 with a vision of making creative, entertaining, and indulging media. His ideas eventually evolved and Project Icarus was born. With such a compelling story and concept he quickly found himself among like-minded individuals who share a passion for propelling Project Icarus into fruition, which leads us to our team.
We have a humble sized team of eight incredibly talented and ambitious people that consist of 3D artists, sculptors, game developers, a programmer, and a composer. We all share a vision of bringing this project to life and making a career out of our passion for gaming. We're still in early development and expect to have a playable demo out soon.
We plan to release this game for the PC (Windows, Linux, and Mac) when completed, and if successfully funded, in your hands in 2018.
Now, before we get started, let me just preemptively answer some questions.
"Whoa, holy butts. This game is still alive?"
- You bet!
"What happened to that other game you were working on?"
- Do you have any idea how hard it is to find pixel artists!?
"Wha? n-no? Just asking... you kinda said this was cancelled."
- Noooo. I said Project Icarus was cancelled, this is Icarian Conflict. New name, same game, different development approach.
- You're dumb, shut up.
Alright! Now that I'm done talking to myself in a public setting, let's move on to this update, shall we?
Boom! Yea! Check out that Dynamic game mode switching, or DSGM as we're calling it. What the hell is it, you ask? Well, with Icarian Conflict, you'll be able to Dynamically Switch Game Modes.
For instance, say you're playing Team Deathmatch with your buddies, but you're kind of getting bored, or your butt is getting whooped. Rather than rage-quit and be the talk of the town, you decide, "Hey, I'ma go play some Capture the flag". With games today, you would have to quit the sever you're playing on. Wait for the game to close (BF4) jump onto your browser (BF4), search for another server that's playing the map you were just on (BF4), click connect, wait for the game to relaunch (BF4) and begin playing. What we've decided to do is remove that whole situation all together and just allow players to cross the map to play different game types.
Cool, right? But that's not all, Below is a list of all the great mechanics and features Icarian Conflict will have.
- Dynamically Switch Game Modes (DSGM)
- Fully destructible levels.
- FPS MMO (up to 200 v 200)
- Battles to last anywhere from 30 minutes to a week!
- 2-3 Factions to choose from.
- Multiplayer Campaign.
- Detailed and intricate weapons customization.
- Realistic, as we can get, gameplay.
We're real excited to be working on this game again, and we're taking a whole new development approach as well. In the past we focused a lot of our efforts on how the game looked, rather than develop the mechanics that would separate us from all the other FPS' out there. With the new name, we've taken a different route to getting some work done, and hopefully it'll prove far more successful than previous attempts.
Thanks for reading up until now, we really do appreciate the feedback we've received in the past and we cannot wait to show some more cool stuff in the future.
If you're attending SXSW or GDC, we hope to see you there and we can talk more about Icarian Conflict or whatever you're working on! That'd be pretty cool.
We take a look at the last things Lethal Lens were working on before Project Icarus was cancelled.
Some updates and name changes, it may make you weep... who knows.
So many things to discuss, new logo, new video, new merch. Where do we begin?
We've settled on an Engine, THIS TIME WE'RE SERIOUS! Unreal Engine 4 is amazing, and we aren't moving from it. Promises.
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