While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place. A world littered with the mangled corpses of nonbelievers and inhabited by the undead followers that executed them. Only three humans &endash; a warrior, a mage and a cleric &endash; have escaped the leaders' vicious spell. Now these brave souls have sworn to crush the evil regime that threatens to destroy the world forever. Separated upon entering the mystical portal, the three are forced to attempt on their own what they had hoped to do together: find Korax's stronghold, destroy him and restore order in the physical world.
The focus of this mod for Hexen: Beyond Heretic and Hexen: Deathknights of the Dark Citadel is to update the graphical fidelity of the player weapons.
Verison -> version?
Any progress on this one?
I second that request :) This is brilliant add-on for Hexen and makes the base weapons much more interesting (and less tedious). Very interested to see what other ideas will be applied.......
Sadly does not work on the newer GZDoom 2.3.0 or 2.3.2 (using x64 version). Game will run but you only get the standard Hexen attack animations. Still works with GZDoom 2.1.1 though.
Considering this project has stalled, probably indefinitely, I'd recommend instead using the fix here: Forum.zdoom.org
Good afternoon, as I see this mod improves weapons of all classes, as I am not mistaken.
But I noticed a flaw in the mage’s class, in the third slot of the weapon, there you didn’t touch anything.
I would like you to fix this error)