The Dwarves of the HammerHelm Clan dream of living above ground, under the sun and clouds. As their Champion, it is up to you to help them establish their home and guide them towards prosperity. But this new land is filled with danger and your town will face many challenges.
The sewers you built last week to help the town remain clean - goblins have moved in and are using it as a base of operations. The farms have become poisoned and won't yield crops. Something dangerous is stirring in the storehouse, keeping the workers from delivering their resources. And the Tavernkeeper has heard rumors of a Necromancer building his tower nearby, plotting to attack the town.
The more your town grows, the more your adventure grows!
Some concept pieces for the remaining monsters. I'm really happy with how these monster concepts turned out. My 3D artist is taking a break after finishing the previous new monsters so these should hopefully start appearing in game in a few months!
Lich - The Lich will be used in the Necromancer Tower Quest and may also appear in other locations.
Zombie - The Zombie will replace the current ghost models in the game. Never was a huge fan of the ghosts and I think this guy will have way more personality.
Scarecrow - These guys will appear when Farms are attacked and in other quests.
Rock Elemental - Will include variants to replace the Obsidian, Earth, and Meteorite Elementals that are in the game now.
Fire Elemental - Going to be fun setting up animations for this guy and adding the fire effects once he's modeled.
Ice Elemental - Another one that's going to have some nice effects. Might make him melt or something fun when he's killed.
The monster and combat update is live in HammerHelm Alpha 7.0! Also includes some other optimizations and fixes.
Quick teaser trailer of the new monsters and new combat system coming to HammerHelm very soon!
A lot of new stuff has been added to HammerHelm recently!
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