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The Dwarves of the HammerHelm Clan dream of living above ground, under the sun and clouds. As their Champion, it is up to you to help them establish their home and guide them towards prosperity. But this new land is filled with danger and your town will face many challenges.

The sewers you built last week to help the town remain clean - goblins have moved in and are using it as a base of operations. The farms have become poisoned and won't yield crops. Something dangerous is stirring in the storehouse, keeping the workers from delivering their resources. And the Tavernkeeper has heard rumors of a Necromancer building his tower nearby, plotting to attack the town.

The more your town grows, the more your adventure grows!

  • Build a town from over 30 different structures including houses, armorsmiths, taverns, carpenters, and more!
  • Attract townspeople to help collect resources, build structures, and work in the shops.
  • Craft weapons, armor, and more at the shops you create.
  • Explore your town and enter every building you place.
  • Manage your town's resources to ensure the citizens are happy, healthy, and safe.
  • Quests and events based on how you build your town.
  • Explore dungeons, caves, mines, sewers, and more!
  • Fast-paced, action combat system.

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Early WIP of New Combat

News

Very early WIP of a new combat system. The basic ideas are to make combat less predictable, while still allowing time react, to create more meaningful choices in combat, to make combat more visually interesting, and most importantly, make combat more fun.

Movement and Targeting
In this first gif you can see the "lock on" part of the system. Locking on to a monster changes its health bar to blue, letting you know you've locked on. When locked, your character will face the monster and strafing will allow you to circle the monster. Attacking a monster will automatically lock you on to it. If there are more than one monster you'll be able to cycle through them or break lock on all together to escape if you need to.


Dodge rolling breaks the lock on temporarily, allowing you to dodge to the left or right without continuing to face the monster - which would look really weird! When the dodge is ended, the system snaps you back to face the monster again so you can focus more on what the monster is doing and decide your next move.


Attacking
Attacking a monster is dynamic based on your positioning. If you're a bit far away, your character will perform a powerful attack that gets you in range quickly. If you're close, a more basic attack is selected. Note the monster reacts to getting hit and the slow-motion effect to emphasize successful hits. The reason I dodge roll back after my follow up attack is because Ratman are more likely to counter-attack after being hit. More on that later.


The monster's health bar doesn't drop because I don't have damage hooked up to this yet.

Blocking
In these next two gifs, you'll see that the monster's health bar doesn't blink before he attacks. Instead, his "wind up" before the attack is slower, giving you time to react.


Unlike in the current system, blocking requires timing. Starting your block too early or holding it and waiting for the monster to attack, will result in the monster's attack pushing past your block.


Your character plays animations for both a good block and a bad block.

Monster Dodging
Monsters aren't stupid (well ok, maybe a little!) and will attempt to block or dodge your attacks as well. In this gif, the Ratman jumps back and I miss, resulting in an attack without the slow-motion effect.


And More
In addition to the above, monsters will also have different tendencies in combat. So Ratman might be more likely to dodge an attack and then immediately charge in with an attack of their own whereas Goblins might dodge, but then not counter right away. And Orcs may never dodge, preferring to stay stuck-in and keep the pressure on you.

Attacks (both yours and monsters') don't interrupt attacks. So timing is important if you want to avoid getting hit at the same time you hit the monster. This is where tendencies will matter. An Orc might attack with either one big attack or three smaller attacks in a row. Learning these tendencies will allow you to know when it's best to strike, dodge, or block.

The system is still in the very early stages of development, but I hope to have a test map up and running soon for players to try it out themselves!

Updating the World Map

Updating the World Map

News

Adding new, higher quality and more stylized trees to HammerHelm's world map.

Dynamic Falling Leaves

Dynamic Falling Leaves

News

Just a quick behind the scenes look at how HammerHelm will spawn falling leaves in the game to create a more immersive forest.

More New HammerHelm Monster Concepts

More New HammerHelm Monster Concepts

News

With the first round of monsters completed, it's on to the next group. Six new monster concepts!

Alpha 7.0 - The Big Monster and Combat Update

Alpha 7.0 - The Big Monster and Combat Update

News

The monster and combat update is live in HammerHelm Alpha 7.0! Also includes some other optimizations and fixes.

Comments  (0 - 10 of 45)
andrewsalfingerdev
andrewsalfingerdev

:O oooww.. the game looks cool, love the art style, UI and that sun ray <3 Keep up the amazing work!!!

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_Calandryll Creator
_Calandryll

Thanks!

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Qmonster
Qmonster

Will the female dwarves be able to grow beards?

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_Calandryll Creator
_Calandryll

Not at the moment, but it's something I am considering as a few people have asked about it.

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awol-lsd
awol-lsd

i saw a vid about this game said it was mmo, but i see here on the site and on steam it's tagged single player? so i guess this is a single player only game? :( :( :(

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_Calandryll Creator
_Calandryll

Correct, it's not an mmog.

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awol-lsd
awol-lsd

that is a shame, would had loved this if could play with people ;)

anyway looks like a great little game wish you the best of luck

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XJAGYT
XJAGYT

If you need alpha tester let me know royalroachemail@gmail.com

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Guest
Guest

Are there plans to ever make this more open world where you can build your town anywhere? There is such amazing potential in this game and lots of awesome places to explore in the world and I'd love to be able to build my town anywhere, would make the game fresh everytime I played! Just a thought!

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_Calandryll Creator
_Calandryll

For the moment the plan is to keep the current island. Eventually I may add procedural generated islands, but that's honestly a ways off.

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HammerHelm
Platforms
Windows
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_Calandryll
Engine
Unity
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Style
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Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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#HammerHelm has officially entered Beta! 🎆😃 Check out the announcement to see the upcoming features as we head towa… T.co

Jun 23 2019

The ladies of #HammerHelm are fully equipped with the new armor and weapons! Now it's on to the fun* stuff, like ma… T.co

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Almost done setting up the #HammerHelm male character's armor pieces. Old gold armor (left) vs. the new gold armor… T.co

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RT @helm_hammer: Showing off some nice new dresses for the #screenshotsaturday party! Diamond Armor! Steam Page:… T.co

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I've started adding the new #HammerHelm weapons and armor to the characters! I really love how the iron weapons loo… T.co

Jun 20 2019

Two new Story Quests in #HammerHelm's Alpha 14.3 Update! Steamcommunity.com #indiedev #gamedev #indiegame #pcgaming #steam #indie

Jun 18 2019

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