The Dwarves of the HammerHelm Clan dream of living above ground, under the sun and clouds. As their Champion, it is up to you to help them establish their home and guide them towards prosperity. But this new land is filled with danger and your town will face many challenges.
The sewers you built last week to help the town remain clean - goblins have moved in and are using it as a base of operations. The farms have become poisoned and won't yield crops. Something dangerous is stirring in the storehouse, keeping the workers from delivering their resources. And the Tavernkeeper has heard rumors of a Necromancer building his tower nearby, plotting to attack the town.
The more your town grows, the more your adventure grows!
Combat in HammerHelm is now faster paced, more responsive, and includes more options.
Learn Powerful Special Attacks from the new skill system! Unlocking new skills is tied to how large your town is.
Imbue your weapons with powerful magic!
A lot more too. A new story and a prologue.
Updated graphics for the town:
Customize the exterior of your home!
A trading system
And there's a lot more to come! I try to update HammerHelm about twice a week with new stuff, optimizations, and fixes when necessary. My goal with HammerHelm is to create a more relaxing style game and it's been a lot of fun adding suggestions from the community since leaving early access!
HammerHelm is leaving Early Access April 29th! Check out the new trailer and looking back videos!
Been a long while since I've updated here, but a LOT has been going on.
HammerHelm is in beta and is on sale on Steam and Itch.io!
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