Half-Life: Opposing Force is an expansion pack for Valve Software's science fiction first-person shooter video game Half-Life. The game was developed by Gearbox Software and published by Sierra Entertainment on November 1, 1999. Opposing Force is the first expansion for Half-Life and was first announced in April 1999. Randy Pitchford, the lead designer on the game, later noted that he believed Gearbox was selected to develop Opposing Force because Valve wanted to concentrate on their future projects. Over the course of development, Gearbox brought in a variety of outside talent from other areas of the video games industry to help bolster various aspects of design. Opposing Force returns to the same setting as Half-Life, but instead portrays the events from the perspective of a U.S. Marine, one of the enemy characters in the original game. The player character, Adrian Shephard.
Basically, it's HD/PS2 Vortigaunt (Alien Slave) with its original texture from High Definition Pack for Half-Life/Blue Shift, instead of low-quality texture of the model itself.
Actually i NEVER noticed this. Maybe because vortigaunts just appear few times in the whole game
I think the OpFor ISlave just being the ported PS2 model really shows just how rushed the HD pack really was.
Indeed, i still prefer the HD models over any other SD or UD models. I know thousands of Half-Life fans hate HD pack so much, but i love it xD
Does it mean this model works perfect for Half-Life and Blue Shift too?
It has all the same animations from HL model (+ three OF ones, of course), so yeah, it should work.
can hd slaves be headshoted now
They couldn't? :/
Play Half-Life with the normal HD models. Shooting alien slaves in the head doesn't do any extra damage. Then turn off HD models and shoot the non-HD alien slaves in the head. I normally fix the problem by replacing the HD alien slave model with the one from Sven Co-op (which has a proper head hitbox damage multiplier).
It's weird and hard to explain, but yes, the simple change in graphics appears to make them take normal damage from headshots.
Nope! Still broken. I'll have to try the Sven model fix you mentioned.
UPDATE v3: Fixed all Vortigaunt models for Half-Life: Decay. Now they have the proper texture too.
Bro you should upload this magnific fix to Gamebanana too.
I'm too lazy for making extra screenshots for GB... :\
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Does this fix the hitbox?