A custom shader enhances the HDR of the Source Engine.
Enhanced HDR for Source engine games
What's the difference between the fullbloom, halfbloom and nobloom version?
- Full bloom blends bloom with 100% opacity, half is means 50% opacity, and nobloom is 0%(bloom is disabled)
- You may choose one of those depends on you.
How does it works?
- This mod is a custom engine_post shader
- Changes the way how engine blends bloom
- ACES Tonemapping
- Vignette
- A little bit of chromatic aberration
How to install?
- Just put one of EnhancedHDR folders to the custom folder.
Note:
- Only maps with HDR are working with this mod.
- If the game only shows up with single soild color, Try to run a brighter map first, if it works, then run the map you wanna play.
Tested games:
Working games:
- HL2: Update
- HL2: EP1
- HL2: EP2
- MMod
- Mobility Mod (Require Color Colorrection disabled)
- Synergy (Require -dxlevel 90)
- TF2 (Require -dxlevel 90)
Not working games:
- CS:S
- All L4D branch engine games like l4d l4d2 asw portal2
- Insurgency
- BM:S
Credits:
- GEEKiDoS
- MJP (for "The Baking Lab" repository that provides the ACESTonemapping function.)
Dumb question But, Does this work for postal 3?
Test it your self, I didnt buy this game
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I can't unzip it.
Oops sorry I uses a wrong version of 7z, if you wanna unzip this go to grab a 7-Zip ZS, Im going to upload a new one
I uploaded a new zip file, just wait for approved
Is it okay for us to include this in our source mods? (If we give credit)
When I try to use this for TF2, maps load a single color and when I switch to a brighter map it does the same thing.
Looks really nice but it simply doesn't work for me, atleast for MMod. I tried lots of things and it still doesn't work...
Basicly whenever i start a map, my vision is totally blocked by some weird grey textures... and i can only get rid of it when i use "mat_fullbright 1"
Any idea on why it does this and how i could fix it?
with ''Just put one of EnhancedHDR folders to the custom folder'' you mean put the mod folder inside HL 2 folder or the source mod folder
how can I remove chromatic abberation, vignette and tone mapping?
So the mod doesn't work with vanilla HL2 and I did some testing, Why is that? hard to mod that one or didn't bother?
Espectacular mod! will you revise it when the HL2Update new version comes out soon?
Thanks for sharing!
Wait so it work on half life 2 non steam?
No, this mod won't work on any HL2 version because it never featured full HDR maps, so it will get glitchy. This works with HL2EP1/2 and similar HL2 coded games.
ok, i got 3 questions:
1 what is the map used in the photo?
2 does it works in gmod?
3 its not actually a question but thats AMAZING man
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Great shader! it should be in game from release!!
BTW can you make version without chromatic aberration? Please!
I mean ACES only version (or maybe newest AGX tonemapping even)
Or opensource it please!