Galactic Crew II is a roguelike sci-fi exploration game that takes place in a procedurally generated galaxy full of ruthless criminals, notorious pirates, monsters, miners, and merchants. With nary any credits or crew, you have to acquire goods, mine, and loot to build up your spaceship and crew to contend with the harshness of this galaxy. A wrong decision could bring death to you and your crew. Will you risk your life and ship to obtain the goods you need to survive this galaxy?

Space Combat

Explore a galaxy

Different galaxies are yours to navigate at the press of a button and the warp of a jump gate. Each new planet is an opportunity to leave your stamp on the universe. Build colonies with resources mined in asteroid belts, raid nearby dungeons for loot, get your spaceship in top shape with shipyards and start new adventurous missions at the next space station.

Field Lab

Explore planets and colonize

Explore an endless number of procedurally generated planets offering unique experiences in various settings from crashed spaceships to pirate hideouts, miner outposts, medieval villages, archeological dig sites, or pure horror scenarios. Colonize any number of planets by establishing fully customizable outposts. Each new room that you build adds new features like managing trade routes to space stations, mining, manufacturing, and storage solutions.

Colony

Fully customized games

When starting a new game, you can customize your game at will. Use any combination of game-altering cards to create a fully customized game. Combine any number of story lines to create a unique campaign. Alter the strengths and weaknesses of you and your enemies. Make missions even more rewarding and add new game content like jump gates or deadly Nemesis ships. Only some cards are unlocked at the beginning, while most cards are unlocked through achievements as you play the game. Mix your cards to get a truly unique experience that will make any run fresh and allow for infinite replay value.

Space Station

Ship customization

All purchasable spaceships have their own unique layout. You can customize the ship at any space station or shipyard, replacing rooms to change your ship's functionality. Utility improvements can see the addition of crew quarters, engines, and power generators, while combat improvements involve replacing turrets and adding shield generators. Capture enemy spaceships with teleporters, create drones for mining, combat, and salvaging, and create goods with item processors or botanical gardens.

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Dear players,

I am excited to announce that the latest update has became available sooner than expected! I spent the last weeks testing the current build and I just uploaded it to the test branch. That means, it won't be automatically available for you, but the update is public for testing. If you want to beta test the Online update, right-click on Galactic Crew II in your Steam library, select "Properties..." from the context menu and choose "Test" as branch on the "Beta" tab. Now, the game should update itself and you are good to go. The update will leave Beta state and become a regular update in a couple of weeks if no major bugs are found or any found bugs have been resolved. Here is the content of the latest update.

Online features

In order to use the online features, click on the new "Online" button in the main menu and select the top-most option. If you want to auto-send any error logs, please select the second option, too. Now, the red "Offline" test on the left side of the main menu should switch to a green "Online". You should also see this switch when you start the game in the future.

Online features

Next, when you start a new game, you have the new option to start in a persistent universe. You share this universe with any other player who decided to play online. The benefits and rules for this role are a mix of the pre-existing roles. You play without threat, but you have to explore the galaxy. Since this galaxy is shared, all players will find the same planets and systems, but everyone starts at a random location in it!

Persistent universe

Planetary outposts behave in the same way as in singleplayer games with two major exceptions. First, you can visit other player outposts when you discover them and second, you can create a communication relay in space around your outpost. This feature is only available in the persistent universe and enables you to create sell contracts when you are the owner or purchase goods and items from the owner, if you are a visitor. It basically serves as a trade platform between players.

Weapon and mining turret upgrades

With this update, you can create upgrades for weapon turrets and mining turrets. You need specific gemstones in order to craft them in your outpost's workshop or in your spaceship using a item processor. They work like the firearm upgrades that are already available.

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Advanced officer careers

You can have up to three officer's quarters in your ship and you can have up to one officer per officer's quarters. Nothing is going to change here, but you have now the option to upgrade your officer to one of two different advanced classes once they reach level 10.

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Depending on your choice, you will get a bonus to one of your officer class skills. This bonus stacks with any ranks you put into this skill before.

Skill overview

A new skill overview in the bottom right corner shows you all non-default skill modifiers.

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In this instance, the healing modifier is 1.26, meaning that you heal 26% more than an unskilled crewman (or woman or robot).

New planetary content

I have added over a dozen new maps for different scenarios. They are automatical in the pool for new planets for you to explore and you can also use them to design your own content in the level editor.

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I invested quite some time in making new assets for planets. The bigger the asset pool the more unique are the planets you are visiting. Below are three examples of over 30 new assets that will be new.

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Buff Food

You are now able to gather more natural resources when you visit dungeons and planets including different types of spices and mushrooms as well as the already available types of meat. Combine them at an item processor or workshop to make delicious new buff foods.

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These buff foods last until you quit a game or eat another food!

New items

There are many more new items including new pieces of jewelry that boost your skills! Find them by looting your enemies or craft them yourself.

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Improvements

  • A text in the crew overview shows the profession and specialization of the selected crew member
  • There are now buttons to filter your crafting recipes in crafting dialogs
  • Added new option to show names of your characters
  • Firearms with added modules sell for more credits
  • If you are in a system with a mission, the location in this mission now shows "Current system"
Galactic Crew II Dev Log: The engine update is out now!

Galactic Crew II Dev Log: The engine update is out now!

News

The engine update has finally arrived bringing you improved performance and inter-dimensional trading!

Galactic Crew II Dev Log: Test branch now available!

Galactic Crew II Dev Log: Test branch now available!

News

The next major content update of Galactic Crew II is now available on a new test branch.

Galactic Crew II Dev Log: New features!

Galactic Crew II Dev Log: New features!

News

In this week's dev log I want to discuss the current state of development and give you a preview of new features.

Galactic Crew II Dev Log: Stuffing leaks

Galactic Crew II Dev Log: Stuffing leaks

News

In this week's dev log, I will talk about memory leaks that have been stuffed. Just in-time for Thanksgiving!

Comments
Metalfredo
Metalfredo

wow nice

Reply Good karma Bad karma+1 vote
ssd21345
ssd21345

sounds like a good idea. Hope you can execute the idea well

Reply Good karma Bad karma0 votes
GameDevAlien Creator
GameDevAlien

Thank you! The first game was already successful and I hope its successor will be similarily popular.

Reply Good karma+1 vote
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