Wield the Hammer of Seasons and explore Viking-inspired labyrinthine islands riddled with enemies, challenging jumps and original puzzles. Combine your dexterity with your partner to defeat the devious villain of this Norse tale, Fulvinter. And do not get distracted, a second duo of friends can join the action to compete for glory!

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The Lair dissected: Let the gameplay start! (Part II)

The Lair dissected: Let the gameplay start! (Part II)

Level Design/Theory Tutorial

The first 30 seconds of gameplay where you, the player, learn the rudiments of control, on many occasions, without being aware of it, explained in 5 minutes...

How to create rope physics by logic?

How to create rope physics by logic?

PR Tutorial 2 comments

In this article, we explain how to create rope physics when the physic is an important part of the gameplay and using the physics engine can generate...

Feeling the environments. The magic of particle effects

Feeling the environments. The magic of particle effects

Other Tutorial

A couple of tricks to get more immersive environments through the Unity Particle Systems.

The Lair dissected: An overview about planning ‘Level 0’ (Part I)

The Lair dissected: An overview about planning ‘Level 0’ (Part I)

Level Design/Theory Tutorial

Niflheim is the player’s first contact with Fulvinter. This is why we are being thorough with its development in the playable, artistic and narrative...