Farmers and their animals will be an integral part of the economy of the world of Rex. So far this includes cows, pigs, goats, sheep, donkeys and horses (though horses are also found in the wild, as we shall see). Those will be raised and herded by peasants in order to obtain various goods. When owning farmland you will be able to order your serfs and therefore manage that process.
A great variety of wild animals will be present in the wilderness of Rex; including bison, horses, deer, plains and snow wolves, rams, foxes and tigers. All of them can be hunted by the player for meat and fur, providing good supplies for armies on the march, whilst predators such as wolves, foxes and tigers will be actively hunting prey like deer or bison. Additionally, the player will be able to catch wild horses roaming around the plains of Rex, if you've recently lost yours and wish you had a faster way to reach your intended destination or simply can't afford the price asked for by your town's horse merchant, but of course you'll have to trap your new horse or run him down first...
Players will be able to acquire pets throughout their journey in the world of Rex. Those will act as loyal companions adventuring and possibly fighting alongside the player. As of now the only available pet is a German Shepherd, though more will probably be added as we go along.
More on merchants and the way they work in Fortis Rex, plus additional in-game screenshots of the City Of Tarra and Nelson, and more info on the Official...
We're developing the RPG components in Fortis Rex. We've included a new screenshot and a description of the new system.
We're back with a very beautiful update, foliage in Fortis Rex.