In F.E.A.R An unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in special forces, but loses contact as an eerie signal interrupts radio communications. When the interference subsides moments later, the team has been obliterated.
This mod will make blood explosions like they would appear in real life, bloody. It will also allow you to dismember enemies much easier, but on the flipside, it makes making an enemy explode much harder.
Email: Trojanman190 AT gmail DOT com
This is my first mod [hopefully of many] for this fantastic game. When I sat down to think
about what to do for a first mod... I couldn't really think of anything; this game is fantastic
as it is! Afterawhile though, there were a few things that came to mind.
1. Those goofy blood explosions. They can be pretty cool when using a grenade or something explosive,
but when shooting a dude in the head with a shotgun... causing the whole dude to explode seemed a
little bit much. That and the blood all over the walls would disapear real fast, which brings
me to my second goal.
2. Walls decals [bullet holes and blood] disapear WAY to rapidly. Blood seems to only last
about 30 seconds and bullet holes only a little bit longer. Major bummer.
3. Model decals [wounds on enemies] disapear way to rapidly.
I was able to solve 2 of those.
So, with that being said this is what my mod does:
1.) Those goofy blood explosions are just about gone. There is still an extremely small chance of
causing a bad dude to explode... but it is an EXTREMELY small chance. In all my testing I havent
seen it after I made my change.
2.) While it is near impossible to cause someone to explode now, taking off an arm is MUCH easier.
Just about every close range blast with a shotgun will take a chunk off of a badguy. Things are
still proportionate tho. Long range shotgun hits are unlikely to dismember enemies. Also, blowing
a guy in half is still a pretty rare occurance.
3.) Grenades are just about garanteed to take pieces off of the bad guys. Very similar to the way
the shotgun now works but the probability of dismemberment is even higher.
4.) The submachine gun fires a little faster. I did this because the original game uses tracer effects
to make you think the gun is fireing faster than it is. THe assualt rifle gives off less tracers
than the submachine gun does, so you are lead to believe that the submachine gun fires faster.
Now it does.
5.) When the player has down to 50 life they will start breathing heavily. At about 25 the heartbeat
sound will come in. Both of these were enhanced above what they originally were. At the hardest
difficulty [the one i play on], it is very rare to get to below 30 life. Usually a shot beyond 50
means you are dead. It just makes these effects a little more aparent in game.
Sadly, I couldnt get wall decals to stay beyond what they are at right now. If anyone manages to figure
that out, please send me an email.
INSTALLATION: Its really easy...
1.) Unzip to your fear game folder.
2.) Make a shortcut to the FEAR.exe. Name it something like "Fear Trojan'sGore"
3.) Open the shortcut's properties.
4.) In the target window, add this after the target. " -archcfg Trojan'sGore.archcfg"
5.) Run the shortcut to play the mod!
BUGS / PROBLEMS:
This mod works when hosting muliplayer but I have no tested it with other players.
I also noticed that when you boot the mod up it brings the game up as 1.00 and asks you if you want
to update. I dont know if this is only because its my mod or if the game actually boots up in 1.00.
Thats all the problems I have found.
If you intend to use parts of this in another mod I dont mind. Just please give credit where credit is due.
If you have any questions, my email is Trojanman190 AT gmail DOT com.