Epidemic is a first-person, survival horror adventure with puzzles and gameplay heavily inspired by Resident Evil 1 Remake.

Follow Police Officer George Trent as he hunts for his missing collogue in a story-driven experience surrounding the events in the massive Lance Estate, nestled in the remote Oak City forest. Solve puzzles, and find keys, weapons, health and a host of other items to help you survive zombie-infested rooms and facilities. Delve deep and unravel the secrets behind the Lance Estate and its powerful backed corporation, Gateway Pharmaceaitucls.

A full inventory system will let you collect, examine, combine and expand as you progress through the world.• First-person field of view will keep you close to the action and the horror• Puzzles will help you progress through the world and open up new areas• Lurking in the darkest of corners or the blinding light of a fire, Zombies will be keeping you alert.• Saving System - Find Data Drives and use them to save your progress• Briefcase - Find Briefcases to expand your inventory space and hold more• Documents System - Collect important information about what may come and how to overcome the next block your facing• Healing - You can heal the player using a Syringe and Healing Fluid• Lock-Up - Use 1 of the few Lock-Up units to store your inventory and make space• Flashlight / Battery System• Story Driven Cut-Scenes will drive your experience forward

Epidemic is Powered by Unreal Engine 5 - Lumen and Nanite and utilising Quixel for the best experience.











Oh and in case you didn't notice, there will be lots of blood and gore, you have been warned.







I love horror games, and I want to build a game where you can almost feel the water on your face, the blood on the floor and the smoke gently rising from a smouldering fire. My aim is to make as realistic living and breathing environment as possible


Ko-Fi Support

Support a single man studio by buying a Ko-Fi, all will be mentioned in credits end of game.

Live over at Ko-fi.com

Any feedback is greatly appreciated.

Thank you
Mark from Epidemic

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