In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.
You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".
Media/YouTube/Twitch contact: press[at]mesotegames.com
As you probably know (or not), the EarthX is out now on Steam. I want to talk with you about my updating policy, future updates content and my long term plans for this game.
The price of the game will be set to 7.99$, which I think is fair. I've spent a lot of time making this game, so I want to have some money from it :D Even tho, I still have a lot of ideas for EarthX, and for my other future games.
Who makes this game actually?
The main developer (me - hello), Denis, is 17 years old. He comes from Poland and is doing stuff with the code for good 5-6 years now. He does 99% of the code, 60% of the gameplay design, 60% of the graphics and 20% of the sounds.
The second developer, Michał, also comes from Poland. He is responsible for game testing, creating new features design and motivating Denis for the work.
+ Adrian does market the game, and Jakub is helping with the code a little bit.
A lot of people put their hands on EarthX, which I am very glad about, but if I would mention them all, then this article would be too long for the steam servers :D
The second most important thing is our update policy. EarthX is currently an early access title, so we want and will add a lot of more features to the game.
I'm making this game since the beginning of this year, and the updates appeared every 2-3 weeks on itch platform. I've learned a lot about making and releasing game updates, so I can tell for sure, that the time between updates will stay the same.
However, if the update isn't ready within 2-3 weeks, then I still won't release it. I want to make things completely done and then release it. I am going to a month vacation this year (with my PC), so I will be able to work on the game at night, but little less. I mean, the updates will appear, but I will probably need more time for this.
What will be added and what not
In the near updates:
- I want to rework the modules, researching and build system a little bit. It seems too simple for now and there are few problems with that. The mechanics were made at the very beginning of making this game, so they're a bit outdated due to the game development progress.
- Employees also seem to be a little bit broken for now, but remember: I can fix everything, just give me some time :D
- Competitors like NASA or ULA would make the game more dynamic and interesting. I will add them by one of the updates.
- Materials also would be cool. Imagine buying tons of steel only to build one rocket :D
- Weather - this will make the challenge even bigger. Imagine, that your contract would expire in one quarter and you need to launch rocket NOW, but it's rainy day (hallelujah) :D
What will not be added (for 99%):
- The planets. This game is more about Earth (look at the game name), so planets are not planned in the near future. However, I didn't say no ;)
- yup, that's it.
To sum everything up
This is a game created by dummy teenager, who loves SpaceX and Elon Musk, so don't take me serious :D
Also, the earth is flat! (I wanted to make the earth flat from the beginning, but men in black visited me and told me, that I should make it round. The government hides the truth BELIEVE ME!)
Six months of development. One game. One developer.
Check our new EarthX screenshots from in-game cinematic camera!
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