Dungerous is a single player survival match-2 puzzle RPG. It's based on unique mechanics, patiently and carefully crafted over the curse of 2 years. - Small 5x5 grid. - Highly tactical (each move, each purchase counts). - Swap-then-tap match-2 mechanic (never seen before AFAIK). - Each item, potion, or special power, brings a new element to the gameplay. - Team management and pets, which multiplies the possibilities and the strategies. - Losing resets all Improvements except for Grok, which opens another strategic route. - Characters fight directly in the grid (and not outside of the grid like in most puzzle RPG). - Semi-randomly generated dungeons (grids). - Bosses.

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Difficulty balance in Dungerous

Difficulty balance in Dungerous

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A commented video and a text to explain how the difficulty balance is handled in Dungerous, in a way I've never seen before AFAIK.