Dungerous is a single player survival match-2 puzzle RPG. It's based on unique mechanics, patiently and carefully crafted over the curse of 2 years. - Small 5x5 grid. - Highly tactical (each move, each purchase counts). - Swap-then-tap match-2 mechanic (never seen before AFAIK). - Each item, potion, or special power, brings a new element to the gameplay. - Team management and pets, which multiplies the possibilities and the strategies. - Losing resets all Improvements except for Grok, which opens another strategic route. - Characters fight directly in the grid (and not outside of the grid like in most puzzle RPG). - Semi-randomly generated dungeons (grids). - Bosses.

Post article RSS Articles

The difficulty in a game is perceived differently from person to person. Some players will find a dungeon difficult whereas some others will find it easy.

Let’s say hero-number-one is defeated [1] in a dungeon YOU find difficult.

Then, while hero-number-one regains strength, you can play with another hero (from your team of 4 heroes [2], let’s call it hero-number-two). Hero-number-two finally reaches the same difficult dungeon, hero-number-one is still waiting here.

So, you’ll fight this difficult dungeon with TWO heroes, which makes it much easier to beat this time.And that’s it. So basically, you get help from your previously defeated heroes on dungeons that are a problem for YOU.

This is only a small part of what is going on in Dungerous, but, this is an interesting pattern that I have not seen before AFAIK.

Dungerous will reach beta tests soon, if you’re interested (iOS or Android), let’s get in touch, dungero.us.

[1] In Dungerous, the team (of 4 heroes) starts the game with 9 shared lives. When a hero is defeated you lost one of those lives, and you can use the remaining lives with the hero of your choice from the team.[2] In Dungerous, you manage a team of 4 heroes, and your goal is to reach the farthest dungeon with one of them. Your score is the score of your best hero.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @jpsarda, @dungerousgame

RT @ZelenskyyUa: We launched United24 @U24_gov_ua global initiative. Its 1st component is an online platform to raise funds in supp… T.co

May 5 2022 by jpsarda

RT @walaber: WIP cut of a gameplay trailer for "Wobble Frog Adventures". SFX are missing. Feedback welcome! 🐸📱🕹🎥 #gamedevT.co

May 6 2018 by jpsarda

RT @whatisian: hello, here is a tiny, new music toy I made Five-Stringed Instrument // Play here: Ianiselsewhere.com

Apr 11 2018 by jpsarda

RT @SpencerWan: Here's my animation for the opening credits of Castlevania. I was given the freedom to develop the style for this p… T.co

Nov 13 2017 by jpsarda

Low numbers for a free game I think, but the ratings/reviews are very good. 1000 downloads in iOS (probably thx to… T.co

Nov 11 2017 by jpsarda

RT @jpsarda: I've worked 1.5 months on this "Explain last turn" feature, I hope it proves to be useful... #dungerous #gamedevT.co

Mar 31 2017 by dungerousgame

RT @jpsarda: I reached Dgn 23 after 4 hours and 23 minutes and 7 lives. Dungerous. T.co

Jan 26 2017 by dungerousgame

Some news, it’s progressing very well. A test build with music and infinite lives mode soon available for Android.

Jan 24 2017 by dungerousgame

RT @jpsarda: The team selection in @DungerousGame , The game will be free, with timers to avoid the paywall. T.co

Jan 8 2017 by dungerousgame

Some will hate it, but some will like it too. Perma death is not the kind of game people play on mobile but I don’t care.

Dec 3 2016 by dungerousgame