Dungeon Siege combines the immersive elements of a role-playing game with over-the-top intensity and non-stop action. Dungeon Siege plunges you into a continuous 3D fantasy world where you face off against an army of evil that has been unleashed. Dungeon Siege is a RPG set in the "Kindom of Ehb" in a medieval type timeframe, similar to games like Diablo. It was created as a highly modable game, and released with an indepth Game Editor, as well as a 3D modelling program. There are a large number of mods in production for the game, extending and pushing its brilliant immersive gameplay to the edge.
Compilation of modifications for Dungeon Siege and Legends Of Aranna that increase the draw distance, add more camera control options, add support for more resolutions, fix 3D character preview in inventory and slightly increase the default font size.
All these modifications are independent of each other, player can choose which one to use.
Alternative download link is available on my Google Drive: Drive.google.com
I used the files from Legends Of Aranna release, only 10 files were changed in total. More detailed instructions and a changelog can be found in the included "SeeFar2020 - Instructions and changelog" file.
For best visual experience use this in combination with my high resolution textures for Dungeon Siege and Legends Of Aranna:
This is inspired by the See Far mod from 2004. Problem with the 2004 version is that it only pushes the fog further away, but does not increase the draw distance, so you can see the gaps in the terrain in the distance. My See Far 2020 version solves this by also increasing the terrain and object draw distance.
Files were updated for Kingdom of Ehb, Utraean Peninsula and Legends of Aranna maps, but I also included the program I wrote to do this, so files for other maps can be updated as well. Player can choose from three options that push fog and increase draw distance by 20%, 50% or 100% (the last one is shown in the comparison screenshots below).
Killah(2020-03-11) : "Map chunks are loaded on top of other chunks in the Utraean Peninsula. I encountered the issue just south of the starting point in Elddim towards the Crystwind Mines and can be replicated after restarting the game. After testing different combinations I found that this issue is specifically caused by the SeeFar portion of this modpack, and none of the other mods in the pack. It's most noticeable with SeeFar100, but it occurs with SeeFar50 as well. With SeeFar50 the chunk will load within a smaller radius."
So, I guess for multiplayer map stick with SeeFar20 to avoid this issue.
This is directly from See Far 2004. It adds new settings in the options menu and enables the player to move camera very close to player or very far away and also change the angle more freely. In combination with the new See Far and high resolution textures it can transform the game.
NOTE: Increasing Maximum Camera Distance over default 18 moves the fog closer towards the player, so use Plus6 or Plus12 versions of See Far to push the fog back by additional 6 or 12 meters to intended distance.
FONT, RESOLUTION, 3D CHARACTER PREVIEW
I replaced the small Font12 which was used throughout the game; options menus, in-game interface, labels for items on the floor, chat... with Font14. It is not a huge difference, but it might help those playing at larger resolution that would appreciate a slight increase in text size without using the dgVoodoo 2 trick.
I updated few files so the game now supports 12 new resolutions up to 1920x1200 natively and can be selected in the options menu. 3D character preview in the inventory originally only supported the original 3 resolutions. I added new entries, so it should display correctly for the new resolutions.
TIME OF DAY
This mini mod can be used to increase the length of day cycle by factor of 2, 3 and 4. By default one day in game lasts 38 minutes and constant transitions between day and night can be distracting and immersion breaking in my opinion. This modification also makes the sun set one hour earlier and rise one hour later, because originally night darkness lasted just 3 in-game hours. I also included an option to always play at day or night. This is a little bonus someone might like.