Dungeon Siege combines the immersive elements of a role-playing game with over-the-top intensity and non-stop action. Dungeon Siege plunges you into a continuous 3D fantasy world where you face off against an army of evil that has been unleashed. Dungeon Siege is a RPG set in the "Kindom of Ehb" in a medieval type timeframe, similar to games like Diablo. It was created as a highly modable game, and released with an indepth Game Editor, as well as a 3D modelling program. There are a large number of mods in production for the game, extending and pushing its brilliant immersive gameplay to the edge.
High resolution textures for Dungeon Siege made using ESRGAN.
After more than 4 months of work I have uploaded the texture pack for Dungeon Siege that contains 3933 updated textures and is 6 GB large. All terrain textures have been updated, 750 world objects and decals, as well as bosses and some larger enemies and NPCs.
Everything is based on original textures, there are no custom textures. The algorithm increases width and height of textures four times and adds new detail. I think the new textures preserved the original look very faithfully and is a major improvement.
You can watch comparison videos on YouTube:
You can read about the whole process on my blog:
Alternative download link is available from my Google Drive:
NOTE #1: This texture pack was also uploaded to Nexus Mods by a third party with my permission. I don't have an account there and don't maintain that page, so I can not guarantee it has the latest files.
NOTE #2: Some people have reported that game crashes with a memory error if these textures are used with Ultima mods and that using Large Address Aware program fixes the issue. You can download it here: Techpowerup.com
SEE FAR 2020
If you want to improve draw distance, want more camera control or slightly increase text size, check out my SeeFar2020 mod: Moddb.com
After extracting the archive with WinRAR or 7-Zip, you will find the installation instructions in the README file. I also included MD5 checksums, so you can verify the files.
This final release contains NO Legends Of Aranna specific textures, you can download displacer textures on the link below. Other LOA textures will be updated some time in the future: Moddb.com
UPDATE (November 12, 2019)
Part 2 is now available to download from the link below. I have finished Glacern and snow terrain textures, as well as Castle Ehb dungeon. I also finished Cliffs Of Fire and 3 dungeons.
UPDATE (December 10, 2019)
Parts 3 and 4 have textures for; Crypts Of Sacred Blood, Wesrin Cross, Gliterdelve Mine, ice and crystal caverns, forest and traveler camp.
UPDATE (December 26, 2019)
Parts 5 and 6 have textures for; swamp, goblins, Fortress Kroth, caves, lava caverns and Gom lair. This makes all the larger areas updated.
UPDATE (January 7, 2020)
Part 7 contains the last remaining areas like dungeons, garden, keeps, etc... It also includes items from previous areas like swamp and goblin area, as well as updated boss textures and few larger enemies, npcs and shields. This is the final part, but not the final release. I will have to go back and update some things I skipped, missed and few things I am not happy with, but you can consider this project 99% complete.
UPDATE (February 16, 2020)
Final release. More than 500 new textures. Improved older textures I was not happy with.
UPDATE (March 2, 2020)
Fixed alpha channel in waterfall textures, slightly improved rock bridges and few blurry textures and added few new ones. If you downloaded the previous February 16 release you can download just this small update:
Below are several direct comparisons of the textures themselves. Right click on them and press "View Image" to see them in their full size. In top-left corner is the original texture in its original size, they are 128x128 or 256x256 pixels. Then left is that texture upscaled 4 times using linear filtering like in the game and on right is the new ESRGAN texture. You can see individual leaves of grass now and dirt is much more detailed. Wood gets a lot of fine detail. Stone and bricks get grain and roughness of the surface.