Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!
In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.
Hello everyone! Today, we're sharing some very exciting news: Dungeon Deities first "IndieDB Open Beta" is starting! That's right - you can register and start playing right now.
For this first Round, we'll stop the open registration after a secret number of people have registered. So if you want to join this very first round, you better register quick!
And register you should, so you too can create Dungeons full of traps, mazes and enemies, and enjoy the amazing feeling of tons of people dying in the depths of your lair. Is that a happy smirk on your lips as you read of the tons of gold you've collected from their corpses?
And that's not enough - enter the Dungeons of friends, enemies, and strangers alike, to navigate past their clever puzzles, heartfelt messages, and dangerous encounters, to steal their Orbs: Magical artifacts that allow everything from shooting arrows to summoning dark beasts pulling enemies into the walls. Feel the power! ... Unless someone else steals the Orbs right back.
Sounds good? That's just half of the storm of crazy features waiting for you. Better register quick!
You may remember that we've recently had our private Beta. It was a great success! People have enjoyed themselves, and they have found a number of bugs.
But don't worry, that, and many other bugs have been fixed, and now we're ready to see what happens with lots, lots more players! Hopefully, you'll be one of them - we can't wait to see you ingame.
It's been a long development journey, that's for sure. To celebrate, have another video of us exploring parts of just one of the Dungeons that are waiting for you!
Remember to register fast!
What's new with the game? We just started a new, private beta, and asked about 10 friends of ours to test (read: destroy) our game. They found a lot of...
As we get closer to Beta, our focus has shifted from new features to bugfixing. In these posts, we'll tell you about some of the changes we've made ...
Dungeon Deities is back and almost ready for its Beta release! Check out more details, and see a new video of our Tutorial! Let us know what you think!
We've added an Overworld to Dungeon Deities! Now, you can explore dangerous forests and more to try and find dungeons created by other players. Help NPCs...
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All the best!
Hey, this game looks awesome. I love these types of graphics the most. Are you planning to make this available on OS X?
Thank you! We try hard to still add our "unique twist" to our take on the 8-Bit-style graphics, but to make sure that they have "that nostalgic feel" about them. Great to hear you like it!
Officially, the engine we're using for the downloadable client only supports Windows. Everything on the browser (that is, dungeon creation and most of the player interactions) will work with absolutely no problems - but the actual dungeon exploring might be a little trickier. However, we've successfully (and easily) run the game via Wine, and people in our last alpha session used it to play the game quite regulary.
In the end, since it's not officially supported, I can't make any promises, but hey - it's only going to be a ~35MB download, and it's free, so simply give it a shot! :) Chances are it's gonna work with no hassle via Wine.
All the Best!
Tim and Joh
I see. Thanks for the reply!
This Game looks great! i'm glad that you guys added a puzzle aspect to the game(from what i've seen in the video anyways) I think that a lot of dungeon crawlers are missing that. It looks like a good game all in all hope you guys continue to work on this game can't wait to play it!
Thank you! It's super encouraging to hear those kind of comments. :)
Players create their own dungeons and share them in the game - we're trying really hard to make that process interesting and fun, all while giving the player many options without making it too complicated.
Making sure that puzzles could easily be created was also one of our goals - if our last alpha is any indication, then we can look forward to many fun ideas! :)
Great looking game! Cant wait to play the final game!
I can not wait to test it
Is Castle Doctrine ripping you off? Castle Doctrine has recently been "featured" on Kotaku.com. Just saying.
thanks for the heads up! We actually haven't seen this before.
I don't think he's ripping us off - given our relatively low publicity, it's more than likely that he thought of the concept himself, especially since it's not that insanely unique of an idea. From the looks of it, it's also more of a turn-based roguelike, and the games differ in quite some other key details as well.
You know what they say, competition is good, right?
He's a very talented designer, and it'll be very interesting to see what he does with this concept, and where his decisions differ from ours.
In any event, thanks for letting us know! :)
Also, we really, REALLY should put another update up soon, huh?