dunGeon combines modern class-based multiplayer gunplay, with random rooms, traps and items. Some development goals include:
A lot of the mechanics are in place. I hope to spend some time creating art assets, adding sound, and laying on the polish. Hopefully I'll release a public beta in the near future.
Terribly boring week. All I did was add sounds, and I'm worried that a lot of them won't end up fitting into the game very well. Playtesting will have to determine that.
The fortunate news is that the release of the game is just around the corner, so more news on that to come soon, hopefully.
Wow, I am on a roll with the alliteration. Anyways, newest update from dunGeon, multiplayer murder simulator!
This week I changed the design on the dunGeon, bringing it out of a bird's eye view. I also added blood. Hooray for gratuitous violence!
A quick rundown of the items in the game so far, and a video demonstration
First weekly update video! New Maps, new controls, and more random nonsense!
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This looks promising and intresting and you seem to update frequently. im tracking
Thanks. I going to update every week at the very least. Hopefully I'll do some more features, though. I have a video on items already done, and a video on custom maps planned.
Thanks, man! Just posted some new characters if you're interested. Also will be doing a vid this weekend on new additons (custom maps, traps). Thanks for the support :)