Networked, team-based, gunfights in a randomly generated dungeon. Take a modern top-down shooter and toss it in a pot with rougelike dungeon generation, traps, and ridiculous characters and items. Welcome to dunGeon.

Post news Report RSS dunGeon Weekly Update 1 - Maps, Traps and More

First weekly update video! New Maps, new controls, and more random nonsense!

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Starting today, I'll be doing weekly updates. This is going to help me get some good feedback for the home stretch, I think. Also help motivate me, and pull me through the last 10-20 percent of this game I still have to do. So, here we go!

Summary

  • keyboard + mouse support
  • custom map support
  • new random map algorithm, more loops and connections between rooms
  • spike traps, still needs work
  • status effect particles, need to finish
  • countdown to start of match
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dunGeon
Platforms
Windows
Creator
DuncanKeller
Engine
XNA
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dunGeon
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