The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.
This is the first map I have ever made for DooM. I used GZDoom Builder. Use of Brutal Doom or Project Brutality is strongly recommended. Use with DooM 2. Any and all feedback is greatly appreciated.
Secrets: 7 + 1*
* - One secret only counts as a secret if you find it at the very start of the game. You'll know what I meanif you do. It's untagged, pretty much a left over from my "Testing Stash".
Engine: ZDoom or GZDoom
IWAD: Doom 2
Recommended Mods: Brutal Doom or Project Brutality
Renderer: Software or OpenGL [Map uses no advanced OpenGL stuff]
Software Used: GZDoom Builder
Update 1: SVG-PB-UDMF-FirstMap v1.1.wad
Adds a Chaninsaw and enough ammo to beat the level without starving or running out. Can be completed in Vanilla mode.
Update 2: SVG-PB-UDMF-FirstMap v2.pk3
Added some custom textures and props, fixed some bad looking parts of the map and made the crate labyrinth a little better.
I wasn't aiming for creating anything too fancy but I think it's not too simple either. The map is inspired mostly by some levels in the original DooM.
When creating the map I used Project Brutality to test it, due to the number of enemies I strongly recommend using Project Brutality for playing it as it is nearly impossible in vanilla.
When I started creating this Map I had no prior experience with Doom Builder I just watched a few tutorials and tried to follow a philosophy of keeping the player occupied at all times even during backtracking.
Secrets are the only way to obtain some weapons.
Spoiler: Full AutoMap